Struct SnapshotData
Component present only for ghosts spawned by the client, tracking the latest SnapshotDataBuffer history slot used to store the incoming ghost snapshots from the server.
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct SnapshotData : IComponentData, IQueryTypeParameter
Fields
LatestIndex
The history slot used to store the last received data from the server. It is always less than SnapshotHistorySize.
Declaration
public int LatestIndex
Field Value
Type | Description |
---|---|
int |
SnapshotSize
The size (in bytes) of the ghost snapshots. It is constant after the ghost entity is spawned, and corresponds to the SnapshotSize.
Declaration
public int SnapshotSize
Field Value
Type | Description |
---|---|
int |
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter