Struct GhostCollectionPrefabSerializer
A list of all serializer data for the prefabs in GhostCollectionPrefab. This list can be shorter if not all serializers are created yet. Added to the GhostCollection singleton entity.
Implements
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[InternalBufferCapacity(0)]
public struct GhostCollectionPrefabSerializer : IBufferElementData
Fields
BaseImportance
Reflect the importance value set in the GhostAuthoringComponent. Is used as the base value for the scaled importance calculated at runtime.
Declaration
public int BaseImportance
Field Value
Type | Description |
---|---|
int |
ChangeMaskBits
The number of bits used by change mask bitarray for this entire ghost type.
Declaration
public int ChangeMaskBits
Field Value
Type | Description |
---|---|
int |
CustomPreSerializer
The function pointer to invoke for pre-serializing the chunk (only for server).
Declaration
public PortableFunctionPointer<GhostPrefabCustomSerializer.ChunkPreserializeDelegate> CustomPreSerializer
Field Value
Type | Description |
---|---|
PortableFunctionPointer<GhostPrefabCustomSerializer.ChunkPreserializeDelegate> |
CustomSerializer
A custom serializer function to serializer the chunk (only for server).
Declaration
public PortableFunctionPointer<GhostPrefabCustomSerializer.ChunkSerializerDelegate> CustomSerializer
Field Value
Type | Description |
---|---|
PortableFunctionPointer<GhostPrefabCustomSerializer.ChunkSerializerDelegate> |
EnableableBits
The number of bits necessary to store the enabled state of all the enableable ghost components (that are flagged with GhostEnabledBitAttribute).
Declaration
public int EnableableBits
Field Value
Type | Description |
---|---|
int |
FallbackPredictionMode
Used by the GhostSpawnClassificationSystem to assign the type of GhostSpawnBuffer.Type to use for this ghost, if no other user-defined system has classified how the new ghost should be spawned.
Declaration
public GhostSpawnBuffer.Type FallbackPredictionMode
Field Value
Type | Description |
---|---|
GhostSpawnBuffer.Type |
FirstComponent
The index of the first component serialization rule to use inside the GhostCollectionComponentIndex.
Declaration
public int FirstComponent
Field Value
Type | Description |
---|---|
int |
IsGhostGroup
Flag that indicates if the ghost prefab contains a GhostGroup component and can be used as root of the group.
Declaration
public int IsGhostGroup
Field Value
Type | Description |
---|---|
int |
See Also
MaxBufferSnapshotSize
The size of the largest replicated Unity.Entities.IBufferElementData for this ghost. It is used to calculate the necessary SnapshotDynamicDataBuffer capacity to hold the replicated buffer data.
Declaration
public int MaxBufferSnapshotSize
Field Value
Type | Description |
---|---|
int |
NumBuffers
The total number of replicated Unity.Entities.IBufferElementData for this ghost.
Declaration
public int NumBuffers
Field Value
Type | Description |
---|---|
int |
NumChildComponents
The total number of serialized components present only in the child entities.
Declaration
public int NumChildComponents
Field Value
Type | Description |
---|---|
int |
NumComponents
The total number of serialized components. Include both root and child entities.
Declaration
public int NumComponents
Field Value
Type | Description |
---|---|
int |
OwnerPredicted
Flag stating if the ghost replication mode is set to owner predicted.
Declaration
public int OwnerPredicted
Field Value
Type | Description |
---|---|
int |
PartialComponents
Set to 1 when the ghost contains components with different GhostComponentSerializer.SendMask. Based on the ghost replication mode (interpolated or predicted), some of these component should be not replicated, and the decision must be made by the GhostSendSystem at runtime, when entities are serialized.
Declaration
public byte PartialComponents
Field Value
Type | Description |
---|---|
byte |
PartialSendToOwner
Set to 1 if the ghost has some components for which the OwnerSendType is different than All. When the flag is set, the GhostSendSystem will peform the necessary ghost owner checks.
Declaration
public byte PartialSendToOwner
Field Value
Type | Description |
---|---|
byte |
PredictedSpawnedGhostRollbackToSpawnTick
Enable predicted spawned ghost to rollback their initial spawn state and re-predict until the authoritative spawn has been received from the server.
Declaration
public byte PredictedSpawnedGhostRollbackToSpawnTick
Field Value
Type | Description |
---|---|
byte |
PredictionOwnerOffset
Only set if the GhostOwner is present on the entity prefab, is the offset in bytes, from the beginning of the snapshot data, in which the network id of the of client owning the entity can be retrieved.
var ghostOwner = *(uint*)(snapshotDataPtr + PredictionOwnerOffset)
Declaration
public int PredictionOwnerOffset
Field Value
Type | Description |
---|---|
int |
RollbackPredictionOnStructuralChanges
Client CPU optimization. Force predicted ghost to always try to continue from the last prediction in case of structural changes. True by default (because may introduce some issue when replicated component are removed).
Declaration
public byte RollbackPredictionOnStructuralChanges
Field Value
Type | Description |
---|---|
byte |
SnapshotSize
The total size in bytes of the entire ghost type, including space for enable bits and change masks.
Declaration
public int SnapshotSize
Field Value
Type | Description |
---|---|
int |
StaticOptimization
True if the GhostOptimizationMode is set to Static in the GhostAuthoringComponent.
Declaration
public byte StaticOptimization
Field Value
Type | Description |
---|---|
byte |
TypeHash
The stable type hash of the prefab. Used to retrieve GhostCollectionPrefabSerializer instance. The hash is composed by the name and the hash of all the component serializers.
Declaration
public ulong TypeHash
Field Value
Type | Description |
---|---|
ulong |
profilerMarker
A profile marker used to track serialization performance.
Declaration
public ProfilerMarker profilerMarker
Field Value
Type | Description |
---|---|
ProfilerMarker |