Struct SnapshotDataBuffer
A data structure used to store ghosts snapshot buffers data content. Typically around 1-12kb per entity. Thus, we always allocate on the heap.
Implements
IBufferElementData
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[InternalBufferCapacity(0)]
public struct SnapshotDataBuffer : IBufferElementData
Fields
Value
An element value.
Declaration
public byte Value
Field Value
Type | Description |
---|---|
byte |
Implements
Unity.Entities.IBufferElementData