Struct PredictedGhostSpawnRequest
Optional component, used to request predictive spawn of a ghosts by the client. The component is automatically added to the authored ghost prefabs when:
- The baking target is Client or ClientAndServer.
- When using the hybrid authoring workflow, if the GhostAuthoringComponent.SuypportedGhostModes is Predicted or All.
- When using the ConvertToGhostPrefab(EntityManager, Entity, Config, NativeParallelHashMap<Component, ComponentOverride>), if the
SupportedGhostModes is set to Predicted or All.
The predicted spawn request is consumed by PredictedGhostSpawnSystem, which will remove the component from the
instantiated entity after an initial setup.
The package provides a default handling for predictive spawning (DefaultGhostSpawnClassificationSystem). In case you need a custom or more accurate way to match the predicted spawned entities with the authoritive server spawned ones, you can implement a custom spawn classification system. See GhostSpawnClassificationSystem for further details.
Implements
IComponentData
IQueryTypeParameter
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct PredictedGhostSpawnRequest : IComponentData, IQueryTypeParameter
Implements
Unity.Entities.IComponentData
Unity.Entities.IQueryTypeParameter