Struct GhostPrefabCreation.Config
Configuration used to create a ghost prefab.
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
public struct GhostPrefabCreation.Config
Fields
CollectComponentFunc
Optional, custom deterministic function that retrieve all no-backing and serializable component types for this ghost. By serializable, we means components that either have ghost fields (fields with a GhostFieldAttribute attribute) or a GhostComponentAttribute.
Declaration
public PortableFunctionPointer<GhostPrefabCustomSerializer.CollectComponentDelegate> CollectComponentFunc
Field Value
Type | Description |
---|---|
PortableFunctionPointer<GhostPrefabCustomSerializer.CollectComponentDelegate> |
DefaultGhostMode
The default mode for this ghost. This controls what the prefab will be instantiated as when the client spawns it, but the default can be overridden and the mode can be changed at runtime.
Declaration
public GhostMode DefaultGhostMode
Field Value
Type | Description |
---|---|
GhostMode |
Importance
Higher importance means the ghost will be sent more frequently if there is not enough bandwidth to send everything.
Declaration
public int Importance
Field Value
Type | Description |
---|---|
int |
Name
The name of the ghost. When creating prefabs from code this is used to create a unique ghost type.
Declaration
public FixedString64Bytes Name
Field Value
Type | Description |
---|---|
FixedString64Bytes |
OptimizationMode
Dynamic optimization mode uses multiple baselines to make sure data is always small. Static optimization mode will compress slightly less when there are changes, but it will have zero cost when there are no changes.
Declaration
public GhostOptimizationMode OptimizationMode
Field Value
Type | Description |
---|---|
GhostOptimizationMode |
PredictedSpawnedGhostRollbackToSpawnTick
Enable predicted spawned ghost to rollback their initial spawn state and re-predict until the authoritative spawn has been received from the server.
Declaration
public bool PredictedSpawnedGhostRollbackToSpawnTick
Field Value
Type | Description |
---|---|
bool |
RollbackPredictionOnStructuralChanges
Client CPU optimization. Force predicted ghost to always try to continue from the last prediction in case of structural changes. True by default (because may introduce some issue when replicated component are removed).
Declaration
public bool RollbackPredictionOnStructuralChanges
Field Value
Type | Description |
---|---|
bool |
SupportedGhostModes
The ghost modes this prefab can be instantiated as. If for example set the Interpolated it is not possible to use this prefab for prediction.
Declaration
public GhostModeMask SupportedGhostModes
Field Value
Type | Description |
---|---|
GhostModeMask |
UUID5GhostType
Optional UUID5 identifier used to unique determine the ghost type. By default that ghost type of the generated prefab is calculated using the SHA1 hash of the mandatory Name property (combined with some unique GUID prefix). If user provide a non-default ghost unique UUID5 guid the ghost will use that instead.
Declaration
public Hash128 UUID5GhostType
Field Value
Type | Description |
---|---|
Hash128 |
UsePreSerialization
Enable pre-serialization for this ghost. Pre-serialization makes it possible to share part of the serialization cpu cost between connections, but it also has that cost when the ghost is not sent.
Declaration
public bool UsePreSerialization
Field Value
Type | Description |
---|---|
bool |