Struct PredictedGhostSpawnSystem
Consume all the PredictedGhostSpawnRequest requests by initializing the predicted spawned ghost and adding it to the PredictedGhostSpawn buffer. All the predicted spawned ghosts are initialized with a invalid ghost id (-1) but a valid ghost type and spawnTick.
Implements
ISystem
ISystemCompilerGenerated
Inherited Members
Namespace: Unity.NetCode
Assembly: Unity.NetCode.dll
Syntax
[UpdateInGroup(typeof(GhostSpawnSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.ClientSimulation, WorldSystemFilterFlags.Default)]
[UpdateAfter(typeof(GhostSpawnSystem))]
[BurstCompile]
public struct PredictedGhostSpawnSystem : ISystem, ISystemCompilerGenerated
Implements
Unity.Entities.ISystem
Unity.Entities.ISystemCompilerGenerated