Struct SceneEntityMigrationId
Used internally to track scene entities which have non-ghost components which will be migrated during host migrations. These are attached to entities with the IncludeInMigration component placed in a subscene. When a migration occurs the host migration data will be applied to existing scene entities on the new host (no new entity created), and this identifier is used to establish the matches.
Inherited Members
Namespace: Unity.NetCode.HostMigration
Assembly: Unity.NetCode.dll
Syntax
public struct SceneEntityMigrationId : IComponentData, IQueryTypeParameter
Fields
Value
Value used to link entities together after a migration has occured
Declaration
public ulong Value
Field Value
| Type | Description |
|---|---|
| ulong |