Interface IComponentData
This interface marks structs as 'unmanaged components' and classes as 'managed components'.
Namespace: Unity.Entities
Assembly: Unity.Entities.dll
Syntax
[RequireImplementors]
public interface IComponentData : IQueryTypeParameter
Remarks
Only one IComponentData
of a given type can be added to each entity. To associate multiple values of a given component
type with an entity, use IBufferElementData.
For more information, see the documentation on components.