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    Struct IncludeInMigration

    Add to any entity to migrate the associated components in the NonGhostMigrationComponents buffer to the new host. A new entity will be created containing the components with thier data but not from the original archetype its upto the user to manually copy these components back to the correct entity using a user defined linkage method

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.GetType()
    object.ReferenceEquals(object, object)
    Namespace: Unity.NetCode.HostMigration
    Assembly: Unity.NetCode.dll
    Syntax
    public struct IncludeInMigration : IComponentData, IQueryTypeParameter

    Implements

    IComponentData
    IQueryTypeParameter
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