Struct IncludeInMigration
Add to any entity to migrate the associated components in the NonGhostMigrationComponents buffer to the new host. A new entity will be created containing the components with thier data but not from the original archetype its upto the user to manually copy these components back to the correct entity using a user defined linkage method
Inherited Members
Namespace: Unity.NetCode.HostMigration
Assembly: Unity.NetCode.dll
Syntax
public struct IncludeInMigration : IComponentData, IQueryTypeParameter