Struct SpawnedGhostEntityMap
Singleton entity used store the entities references for all the spawned ghost.
Inherited Members
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public struct SpawnedGhostEntityMap : IComponentData, IQueryTypeParameter
Fields
Name | Description |
---|---|
Value | Updated by the GhostReceiveSystem and the GhostSendSystem when a ghost is spawned/despawned, let you retrieve the spawned ghost entity reference from the ghost SpawnedGhost identity. |