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    Struct SpawnedGhostEntityMap

    Singleton entity used store the entities references for all the spawned ghost.

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct SpawnedGhostEntityMap : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    Value

    Updated by the GhostReceiveSystem and the GhostSendSystem when a ghost is spawned/despawned, let you retrieve the spawned ghost entity reference from the ghost SpawnedGhost identity.

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