Field Value
Updated by the GhostReceiveSystem and the GhostSendSystem when a ghost is spawned/despawned, let you retrieve the spawned ghost entity reference from the ghost SpawnedGhost identity.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public NativeParallelHashMap<SpawnedGhost, Entity>.ReadOnly Value
Returns
Type | Description |
---|---|
NativeParallelHashMap<SpawnedGhost, Entity>.ReadOnly |