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    Struct SpawnedGhost

    Struct used to uniquely identify a ghost given its id and spawning time.

    Implements
    IEquatable<SpawnedGhost>
    Inherited Members
    ValueType.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct SpawnedGhost : IEquatable<SpawnedGhost>

    Constructors

    Name Description
    SpawnedGhost(int, NetworkTick)

    Construct a SpawnedEntity using the ghost identifier and the spawn tick>

    SpawnedGhost(in GhostInstance)

    Construct a SpawnedEntity from a GhostInstance

    Fields

    Name Description
    ghostId

    The id assigned to the ghost by the server

    spawnTick

    The tick at which the ghost has been spawned by the server

    Methods

    Name Description
    Equals(SpawnedGhost)

    The SpawnedGhost are identical if both id and tick match.

    GetHashCode()

    Produce the hash code for the SpawnedGhost.

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