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    Struct GhostInstance

    Component signaling an entity which is replicated over the network

    Implements
    IComponentData
    IQueryTypeParameter
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct GhostInstance : IComponentData, IQueryTypeParameter

    Fields

    Name Description
    ghostId

    The id assigned to the ghost by the server. When a ghost is destroyed, its id is recycled and can assigned to new ghosts. For that reason the ghost id cannot be used an unique identifier. The ghostId, spawnTick pairs is instead guaratee to be unique, since at any given point in time, there can be one and only one ghost that have a given id that has been spawned at that specific tick.

    ghostType

    The ghost prefab type, as index inside the ghost prefab collection.

    spawnTick

    The tick the entity spawned on the server. Together with ghostId is guaranted to be always unique.

    Methods

    Name Description
    ToFixedString()

    Returns a human-readable GhostComponent FixedString, containing its values.

    Operators

    Name Description
    implicit operator SpawnedGhost(in GhostInstance)

    Implicitly convert a GhostComponent to a SpawnedGhost instance.

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