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    Struct RpcDeserializerState

    Interop struct used to pass additional data to the Deserialize(ref DataStreamReader, in RpcDeserializerState, ref T) method.

    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    Namespace: Unity.NetCode
    Assembly: solution.dll
    Syntax
    public struct RpcDeserializerState

    Fields

    Name Description
    ghostMap

    Read-only map for retrieving the entity bound the given SpawnedGhost. Used to deserialize replicated ghost entity references.

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