Field ghostId
The id assigned to the ghost by the server. When a ghost is destroyed, its id is recycled and can assigned to new ghosts. For that reason the ghost id cannot be used an unique identifier. The ghostId, spawnTick pairs is instead guaratee to be unique, since at any given point in time, there can be one and only one ghost that have a given id that has been spawned at that specific tick.
Namespace: Unity.NetCode
Assembly: solution.dll
Syntax
public int ghostId
Returns
Type | Description |
---|---|
int |