Struct ComponentType
Namespace: Unity.Entities
Syntax
public struct ComponentType : IEquatable<ComponentType>
Constructors
| Name | Description |
|---|---|
| ComponentType(Type, ComponentType.AccessMode) |
Fields
| Name | Description |
|---|---|
| AccessModeType | |
| TypeIndex |
Properties
| Name | Description |
|---|---|
| HasEntityReferences | |
| IsBuffer | |
| IsChunkComponent | |
| IsManagedComponent | |
| IsSharedComponent | |
| IsSystemStateComponent | |
| IsSystemStateSharedComponent | |
| IsZeroSized |