Class NetcodeForGameObjectsProjectSettings
Inheritance
NetcodeForGameObjectsProjectSettings
Inherited Members
UnityEditor.ScriptableSingleton<Unity.Netcode.Editor.Configuration.NetcodeForGameObjectsProjectSettings>.Save(System.Boolean)
UnityEditor.ScriptableSingleton<Unity.Netcode.Editor.Configuration.NetcodeForGameObjectsProjectSettings>.GetFilePath()
UnityEditor.ScriptableSingleton<Unity.Netcode.Editor.Configuration.NetcodeForGameObjectsProjectSettings>.instance
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
UnityEngine.Object.FindObjectsByType<T>(UnityEngine.FindObjectsInactive, UnityEngine.FindObjectsSortMode)
UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
UnityEngine.Object.FindFirstObjectByType<T>()
UnityEngine.Object.FindAnyObjectByType<T>()
UnityEngine.Object.FindFirstObjectByType<T>(UnityEngine.FindObjectsInactive)
UnityEngine.Object.FindAnyObjectByType<T>(UnityEngine.FindObjectsInactive)
Namespace: Unity.Netcode.Editor.Configuration
Syntax
[FilePath("ProjectSettings/NetcodeForGameObjects.asset", FilePathAttribute.Location.ProjectFolder)]
public class NetcodeForGameObjectsProjectSettings : ScriptableSingleton<NetcodeForGameObjectsProjectSettings>
Fields
GenerateDefaultNetworkPrefabs
Declaration
[SerializeField]
public bool GenerateDefaultNetworkPrefabs
Field Value
Type | Description |
---|---|
Boolean |
NetworkPrefabsPath
Declaration
[SerializeField]
public string NetworkPrefabsPath
Field Value
Type | Description |
---|---|
String |
TempNetworkPrefabsPath
Declaration
public string TempNetworkPrefabsPath
Field Value
Type | Description |
---|---|
String |