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    Create a multiplayer widget

    To add one or more widgets to your scene, in the main menu go to GameObject > Multiplayer > Widgets. To learn about how widgets work, refer to Introduction to multiplayer widgets.

    Menu Widget Description
    Create
    Create Session A button that creates a new session with the name you enter in the Session Name field.
    Join and Leave
    Join Session by Code A field in which you can enter a session code to join a specific session.
    Quick Join Session A field in which you can search for a session and join it, or create a new session and join if there is not already a session with that name.
    Session list A list of all available sessions. Select a session and select Join to join any session on this list.
    Leave Session A button that you can use to leave the current session.
    Info
    Session Player List A list of all players that have joined the session. The host can kick players from the session when enabled. An indicator shows who is speaking when you enable Voice Chat.
    Show Session Code Displays the join code of the session the Player is currently in.
    Communication
    Select Input Audio Device Select an input device to use for voice chat.
    Select Output Audio Device Select an output device that outputs voice chat.
    Text Chat A text chat window to send and receive messages from players in a session.

    Prerequisites

    To use any widgets in your scene that use Multiplayer Services package functionality, perform the following actions:

    1. Create a project in the Unity Cloud Dashboard.
    2. Link your project to a Unity Editor project.

    To learn more, refer to Get started with Unity Gaming Services (UGS).

    Add a multiplayer widget to your scene

    To create a multiplayer widget, perform the following actions:

    1. Right-click anywhere in the Hierarchy window to open the Context menu.
    2. Select Multiplayer > Widgets.
    3. Select a widget to create.
    4. Unity automatically creates the widget GameObject and its dependencies in the Hierarchy window and places it in your scene.
    5. Enter Play mode to test the widget.

    Note: To test multiplayer widgets that use sessions, install the Multiplayer Play Mode package and enable virtual players.

    Additional resources

    • Introduction to multiplayer widgets
    • Configure a session
    • Widget configuration reference
    • Game Server Hosting (Multiplay)
    • Welcome to Voice and Text Chat (Vivox)
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