Introduction to multiplayer widgets
Use multiplayer widgets to test specific stages of the Multiplayer Sessions workflow. Each multiplayer widget implements features of the Multiplayer Sessions package that uses the session SDK to group users together.
When you create a multiplayer widget, Unity creates GameObjects that contain the components that widget requires. Multiplayer widgets that use the session SDK contain the Create Session component. To use this component, configure it for the session you want to use.
Menu | Widget | Description |
---|---|---|
Create | ||
Create Session | A button that creates a new session with the name you enter in the Session Name field. | |
Join and Leave | ||
Join Session by Code | A field in which you can enter a session code to join a specific session. | |
Quick Join Session | A field in which you can search for a session and join it, or create a new session and join if there isn't already a session with that name. | |
Session list | A list of all available sessions. Select a session and select Join to join any session on this list. | |
Leave Session | A button that you can use to leave the current session. | |
Info | ||
Session Player List | A list of all players that have joined the session. The host can kick players from the session when enabled. An indicator shows who is speaking when you enable Voice Chat. | |
Show Session Code | Displays the join code of the session the Player is currently in. | |
Communication | ||
Select Input Audio Device | Select an input device to use for voice chat. | |
Select Output Audio Device | Select an output device that outputs voice chat. | |
Text Chat | A text chat window to send and receive messages from players in a session. |
Note: To test session behavior, install the Multiplayer Play Mode package and enable virtual players.