Name |
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Enter a name for this Widget configuration. |
Connection Type |
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Select the type of connection that this session uses: None, Direct, Relay or Distributed Authority |
Direct Connection Settings |
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Connection Mode |
Select a mode for the Direct connection: Listen or Publish |
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Listen Ip Address |
Enter the listen IP address that this session listens to for incoming connections. |
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Publish Ip Address |
Enter the publish IP address that this session uses as a public IP for clients to connect to. This property is only available when you set Connection Mode to Publish . |
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Port |
Select the port that this session uses to make a Direct connection. |
Network Handler |
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Adds a custom network handler to the session creation. Unity uses the Multiplayer Services Network Handler when it creates a session by default. For more information, refer to INetworkHandler in the Multiplayer Services API for reference. To get started with Netcode for Entities and the multiplayer widgets, use the Multiplayer Center's Quickstart tab. |
Session Settings |
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Max Players |
Select the maximum number of players that can join this session. |
Vivox Settings |
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Vivox Settings are only available when the Vivox package exists in your project. |
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Enable Voice Chat |
When enabled, the use automatically joins a Voice Chat when they join a Session. |