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    Class PooledNetworkWriter

    Disposable NetworkWriter that returns the Writer to the NetworkWriterPool when disposed

    Inheritance
    object
    NetworkWriter
    PooledNetworkWriter
    Implements
    IDisposable
    Inherited Members
    NetworkWriter.SetStream(Stream)
    NetworkWriter.WriteObjectPacked(object)
    NetworkWriter.WriteSingle(float)
    NetworkWriter.WriteDouble(double)
    NetworkWriter.WriteSinglePacked(float)
    NetworkWriter.WriteDoublePacked(double)
    NetworkWriter.WriteRay(Ray)
    NetworkWriter.WriteRayPacked(Ray)
    NetworkWriter.WriteRay2D(Ray2D)
    NetworkWriter.WriteRay2DPacked(Ray2D)
    NetworkWriter.WriteColor(Color)
    NetworkWriter.WriteColorPacked(Color)
    NetworkWriter.WriteColor32(Color32)
    NetworkWriter.WriteVector2(Vector2)
    NetworkWriter.WriteVector2Packed(Vector2)
    NetworkWriter.WriteVector3(Vector3)
    NetworkWriter.WriteVector3Packed(Vector3)
    NetworkWriter.WriteVector4(Vector4)
    NetworkWriter.WriteVector4Packed(Vector4)
    NetworkWriter.WriteRangedSingle(float, float, float, int)
    NetworkWriter.WriteRangedDouble(double, double, double, int)
    NetworkWriter.WriteRotationPacked(Quaternion)
    NetworkWriter.WriteRotation(Quaternion)
    NetworkWriter.WriteBit(bool)
    NetworkWriter.WriteBool(bool)
    NetworkWriter.WritePadBits()
    NetworkWriter.WriteNibble(byte)
    NetworkWriter.WriteNibble(byte, bool)
    NetworkWriter.WriteBits(ulong, int)
    NetworkWriter.WriteBits(byte, int)
    NetworkWriter.WriteSByte(sbyte)
    NetworkWriter.WriteChar(char)
    NetworkWriter.WriteUInt16(ushort)
    NetworkWriter.WriteInt16(short)
    NetworkWriter.WriteUInt32(uint)
    NetworkWriter.WriteInt32(int)
    NetworkWriter.WriteUInt64(ulong)
    NetworkWriter.WriteInt64(long)
    NetworkWriter.WriteInt16Packed(short)
    NetworkWriter.WriteUInt16Packed(ushort)
    NetworkWriter.WriteCharPacked(char)
    NetworkWriter.WriteInt32Packed(int)
    NetworkWriter.WriteUInt32Packed(uint)
    NetworkWriter.WriteInt64Packed(long)
    NetworkWriter.WriteUInt64Packed(ulong)
    NetworkWriter.WriteByte(byte)
    NetworkWriter.WriteString(string, bool)
    NetworkWriter.WriteStringPacked(string)
    NetworkWriter.WriteStringDiff(string, string, bool)
    NetworkWriter.WriteStringPackedDiff(string, string)
    NetworkWriter.WriteByteArray(byte[], long)
    NetworkWriter.WriteBytes(byte[], long, int)
    NetworkWriter.ReadAndWrite(NetworkReader, long)
    NetworkWriter.WriteByteArrayDiff(byte[], byte[], long)
    NetworkWriter.WriteShortArray(short[], long)
    NetworkWriter.WriteShortArrayDiff(short[], short[], long)
    NetworkWriter.WriteUShortArray(ushort[], long)
    NetworkWriter.WriteUShortArrayDiff(ushort[], ushort[], long)
    NetworkWriter.WriteCharArray(char[], long)
    NetworkWriter.WriteCharArrayDiff(char[], char[], long)
    NetworkWriter.WriteIntArray(int[], long)
    NetworkWriter.WriteIntArrayDiff(int[], int[], long)
    NetworkWriter.WriteUIntArray(uint[], long)
    NetworkWriter.WriteUIntArrayDiff(uint[], uint[], long)
    NetworkWriter.WriteLongArray(long[], long)
    NetworkWriter.WriteLongArrayDiff(long[], long[], long)
    NetworkWriter.WriteULongArray(ulong[], long)
    NetworkWriter.WriteULongArrayDiff(ulong[], ulong[], long)
    NetworkWriter.WriteFloatArray(float[], long)
    NetworkWriter.WriteFloatArrayDiff(float[], float[], long)
    NetworkWriter.WriteDoubleArray(double[], long)
    NetworkWriter.WriteDoubleArrayDiff(double[], double[], long)
    NetworkWriter.WriteArrayPacked(Array, long)
    NetworkWriter.WriteArrayPackedDiff(Array, Array, long)
    NetworkWriter.WriteShortArrayPacked(short[], long)
    NetworkWriter.WriteShortArrayPackedDiff(short[], short[], long)
    NetworkWriter.WriteUShortArrayPacked(ushort[], long)
    NetworkWriter.WriteUShortArrayPackedDiff(ushort[], ushort[], long)
    NetworkWriter.WriteCharArrayPacked(char[], long)
    NetworkWriter.WriteCharArrayPackedDiff(char[], char[], long)
    NetworkWriter.WriteIntArrayPacked(int[], long)
    NetworkWriter.WriteIntArrayPackedDiff(int[], int[], long)
    NetworkWriter.WriteUIntArrayPacked(uint[], long)
    NetworkWriter.WriteUIntArrayPackedDiff(uint[], uint[], long)
    NetworkWriter.WriteLongArrayPacked(long[], long)
    NetworkWriter.WriteLongArrayPackedDiff(long[], long[], long)
    NetworkWriter.WriteULongArrayPacked(ulong[], long)
    NetworkWriter.WriteULongArrayPackedDiff(ulong[], ulong[], long)
    NetworkWriter.WriteFloatArrayPacked(float[], long)
    NetworkWriter.WriteFloatArrayPackedDiff(float[], float[], long)
    NetworkWriter.WriteDoubleArrayPacked(double[], long)
    NetworkWriter.WriteDoubleArrayPackedDiff(double[], double[], long)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: MLAPI.Serialization.Pooled
    Assembly: Unity.Multiplayer.MLAPI.Runtime.dll
    Syntax
    public sealed class PooledNetworkWriter : NetworkWriter, IDisposable

    Properties

    Serializer

    Declaration
    public NetworkSerializer Serializer { get; }
    Property Value
    Type Description
    NetworkSerializer

    Methods

    Dispose()

    Returns the PooledNetworkWriter into the static NetworkWriterPool

    Declaration
    public void Dispose()

    Get(Stream)

    Gets a PooledNetworkWriter from the static NetworkWriterPool

    Declaration
    public static PooledNetworkWriter Get(Stream stream)
    Parameters
    Type Name Description
    Stream stream
    Returns
    Type Description
    PooledNetworkWriter

    PooledNetworkWriter

    Implements

    IDisposable
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