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    Class NetworkList<T>

    Event based NetworkVariable container for syncing Lists

    Inheritance
    object
    NetworkList<T>
    Implements
    IList<T>
    ICollection<T>
    IEnumerable<T>
    IEnumerable
    INetworkVariable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: MLAPI.NetworkVariable.Collections
    Assembly: Unity.Multiplayer.MLAPI.Runtime.dll
    Syntax
    public class NetworkList<T> : IList<T>, ICollection<T>, IEnumerable<T>, IEnumerable, INetworkVariable
    Type Parameters
    Name Description
    T

    The type for the list

    Constructors

    NetworkList()

    Creates a NetworkList with the default value and settings

    Declaration
    public NetworkList()

    NetworkList(NetworkVariableSettings)

    Creates a NetworkList with the default value and custom settings

    Declaration
    public NetworkList(NetworkVariableSettings settings)
    Parameters
    Type Name Description
    NetworkVariableSettings settings

    The settings to use for the NetworkList

    NetworkList(NetworkVariableSettings, IList<T>)

    Creates a NetworkList with a custom value and custom settings

    Declaration
    public NetworkList(NetworkVariableSettings settings, IList<T> value)
    Parameters
    Type Name Description
    NetworkVariableSettings settings

    The settings to use for the NetworkList

    IList<T> value

    The initial value to use for the NetworkList

    NetworkList(IList<T>)

    Creates a NetworkList with a custom value and the default settings

    Declaration
    public NetworkList(IList<T> value)
    Parameters
    Type Name Description
    IList<T> value

    The initial value to use for the NetworkList

    Fields

    Settings

    The settings for this container

    Declaration
    public readonly NetworkVariableSettings Settings
    Field Value
    Type Description
    NetworkVariableSettings

    Properties

    Count

    Declaration
    public int Count { get; }
    Property Value
    Type Description
    int

    IsReadOnly

    Declaration
    public bool IsReadOnly { get; }
    Property Value
    Type Description
    bool

    this[int]

    Declaration
    public T this[int index] { get; set; }
    Parameters
    Type Name Description
    int index
    Property Value
    Type Description
    T

    LastSyncedTime

    Gets the last time the variable was synced

    Declaration
    public float LastSyncedTime { get; }
    Property Value
    Type Description
    float

    Methods

    Add(T)

    Declaration
    public void Add(T item)
    Parameters
    Type Name Description
    T item

    CanClientRead(ulong)

    Gets Whether or not a specific client can read to the varaible

    Declaration
    public bool CanClientRead(ulong clientId)
    Parameters
    Type Name Description
    ulong clientId

    The clientId of the remote client

    Returns
    Type Description
    bool

    Whether or not the client can read to the variable

    CanClientWrite(ulong)

    Gets Whether or not a specific client can write to the varaible

    Declaration
    public bool CanClientWrite(ulong clientId)
    Parameters
    Type Name Description
    ulong clientId

    The clientId of the remote client

    Returns
    Type Description
    bool

    Whether or not the client can write to the variable

    Clear()

    Declaration
    public void Clear()

    Contains(T)

    Declaration
    public bool Contains(T item)
    Parameters
    Type Name Description
    T item
    Returns
    Type Description
    bool

    CopyTo(T[], int)

    Declaration
    public void CopyTo(T[] array, int arrayIndex)
    Parameters
    Type Name Description
    T[] array
    int arrayIndex

    GetChannel()

    Returns the name of the channel to be used for syncing

    Declaration
    public NetworkChannel GetChannel()
    Returns
    Type Description
    NetworkChannel

    The name of the channel to be used for syncing

    GetEnumerator()

    Declaration
    public IEnumerator<T> GetEnumerator()
    Returns
    Type Description
    IEnumerator<T>

    IndexOf(T)

    Declaration
    public int IndexOf(T item)
    Parameters
    Type Name Description
    T item
    Returns
    Type Description
    int

    Insert(int, T)

    Declaration
    public void Insert(int index, T item)
    Parameters
    Type Name Description
    int index
    T item

    IsDirty()

    Gets Whether or not the container is dirty

    Declaration
    public bool IsDirty()
    Returns
    Type Description
    bool

    Whether or not the container is dirty

    ReadDelta(Stream, bool, ushort, ushort)

    Reads delta from the reader and applies them to the internal value

    Declaration
    public void ReadDelta(Stream stream, bool keepDirtyDelta, ushort localTick, ushort remoteTick)
    Parameters
    Type Name Description
    Stream stream

    The stream to read the delta from

    bool keepDirtyDelta

    Whether or not the delta should be kept as dirty or consumed

    ushort localTick

    The local network tick at which this var was written, on the machine it was written

    ushort remoteTick

    The remote network tick at which this var was sent by the host

    ReadField(Stream, ushort, ushort)

    Reads the complete state from the reader and applies it

    Declaration
    public void ReadField(Stream stream, ushort localTick, ushort remoteTick)
    Parameters
    Type Name Description
    Stream stream

    The stream to read the state from

    ushort localTick

    The local network tick at which this var was written, on the machine it was written

    ushort remoteTick

    The remote network tick at which this var was sent by the host

    Remove(T)

    Declaration
    public bool Remove(T item)
    Parameters
    Type Name Description
    T item
    Returns
    Type Description
    bool

    RemoveAt(int)

    Declaration
    public void RemoveAt(int index)
    Parameters
    Type Name Description
    int index

    ResetDirty()

    Resets the dirty state and marks the variable as synced / clean

    Declaration
    public void ResetDirty()

    SetNetworkBehaviour(NetworkBehaviour)

    Sets NetworkBehaviour the container belongs to.

    Declaration
    public void SetNetworkBehaviour(NetworkBehaviour behaviour)
    Parameters
    Type Name Description
    NetworkBehaviour behaviour

    The behaviour the container behaves to

    WriteDelta(Stream)

    Writes the dirty changes, that is, the changes since the variable was last dirty, to the writer

    Declaration
    public void WriteDelta(Stream stream)
    Parameters
    Type Name Description
    Stream stream

    The stream to write the dirty changes to

    WriteField(Stream)

    Writes the complete state of the variable to the writer

    Declaration
    public void WriteField(Stream stream)
    Parameters
    Type Name Description
    Stream stream

    The stream to write the state to

    Events

    OnListChanged

    The callback to be invoked when the list gets changed

    Declaration
    public event NetworkList<T>.OnListChangedDelegate OnListChanged
    Event Type
    Type Description
    NetworkList<T>.OnListChangedDelegate

    Implements

    IList<T>
    ICollection<T>
    IEnumerable<T>
    IEnumerable
    INetworkVariable
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