Class Match3ActuatorComponent
Actuator component for a Match3 game. Generates a Match3Actuator at runtime.
Inheritance
Match3ActuatorComponent
Inherited Members
Component.GetComponent<T>()
Component.TryGetComponent<T>(out T)
Component.GetComponentInChildren<T>()
Component.GetComponentsInChildren<T>()
Component.GetComponentInParent<T>()
Component.GetComponentsInParent<T>()
Component.GetComponents<T>()
Object.GetHashCode()
Object.Instantiate<T>(T)
Object.Instantiate<T>(T, Vector3, Quaternion)
Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
Object.Instantiate<T>(T, Transform)
Object.DestroyObject(Object)
Object.FindObjectsOfType<T>()
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindObjectOfType<T>()
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Assembly: Unity.ML-Agents.dll
Syntax
[AddComponentMenu("ML Agents/Match 3 Actuator", 100)]
public class Match3ActuatorComponent : ActuatorComponent
Properties
ActionSpec
The specification of the possible actions for this ActuatorComponent.
This must produce the same results as the corresponding IActuator's ActionSpec.
Declaration
public override ActionSpec ActionSpec { get; }
Property Value
Overrides
See Also
ActuatorName
Name of the generated Match3Actuator object.
Note that changing this at runtime does not affect how the Agent sorts the actuators.
Declaration
public string ActuatorName { get; set; }
Property Value
ForceHeuristic
Force using the Agent's Heuristic() method to decide the action. This should only be used in testing.
Declaration
public bool ForceHeuristic { get; set; }
Property Value
RandomSeed
A random seed used in the actuator's heuristic, if needed.
Declaration
public int RandomSeed { get; set; }
Property Value
Methods
CreateActuators()
Create a collection of IActuators. This is called by the Agent during
initialization.
Declaration
public override IActuator[] CreateActuators()
Returns
Overrides
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