Interface IActionReceiver
An interface that describes an object that can receive actions from a Reinforcement Learning network.
Namespace: Unity.MLAgents.Actuators
Syntax
public interface IActionReceiver
Methods
OnActionReceived(ActionBuffers)
Method called in order too allow object to execute actions based on the ActionBuffers contents. The structure of the contents in the ActionBuffers are defined by the ActionSpec.
Declaration
void OnActionReceived(ActionBuffers actionBuffers)
Parameters
Type | Name | Description |
---|---|---|
ActionBuffers | actionBuffers | The data structure containing the action buffers for this object. |
WriteDiscreteActionMask(IDiscreteActionMask)
Implement WriteDiscreteActionMask()
to modify the masks for discrete
actions. When using discrete actions, the agent will not perform the masked
action.
Declaration
void WriteDiscreteActionMask(IDiscreteActionMask actionMask)
Parameters
Type | Name | Description |
---|---|---|
IDiscreteActionMask | actionMask | The action mask for the agent. |
Remarks
When using Discrete Control, you can prevent the Agent from using a certain action by masking it with SetActionEnabled(Int32, Int32, Boolean).
See Agents - Actions for more information on masking actions.