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    Namespace Unity.MLAgents.Actuators

    Classes

    ActuatorComponent

    Editor components for creating Actuators. Generally an IActuator component should have a corresponding ActuatorComponent.

    IActuatorExtensions

    Helper methods to be shared by all classes that implement IActuator.

    Structs

    ActionBuffers

    A structure that wraps the ActionSegment<T>s for a particular IActionReceiver and is used when OnActionReceived(ActionBuffers) is called.

    ActionSegment<T>

    ActionSegment is a data structure that allows access to a segment of an underlying array in order to avoid the copying and allocation of sub-arrays. The segment is defined by the offset into the original array, and an length.

    ActionSpec

    Defines the structure of the actions to be used by the Actuator system.

    Interfaces

    IActionReceiver

    An interface that describes an object that can receive actions from a Reinforcement Learning network.

    IActuator

    Abstraction that facilitates the execution of actions.

    IDiscreteActionMask

    Interface for writing a mask to disable discrete actions for agents for the next decision.

    IHeuristicProvider

    Interface that allows objects to fill out an ActionBuffers data structure for controlling behavior of Agents or Actuators.

    Enums

    BuiltInActuatorType

    Identifiers for "built in" actuator types. These are only used for analytics, and should not be used for any runtime decisions.

    NOTE: Do not renumber these, since the values are used for analytics. Renaming is allowed though.

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