Struct float3x3
Syntax
[Serializable]
public struct float3x3 : IEquatable<float3x3>, IFormattable
Constructors
float3x3(Boolean)
Constructs a float3x3 matrix from a single bool value by converting it to float and assigning it to every component.
Declaration
Parameters
Type |
Name |
Description |
System.Boolean |
v |
|
float3x3(Double)
Constructs a float3x3 matrix from a single double value by converting it to float and assigning it to every component.
Declaration
public float3x3(double v)
Parameters
Type |
Name |
Description |
System.Double |
v |
|
float3x3(Int32)
Constructs a float3x3 matrix from a single int value by converting it to float and assigning it to every component.
Declaration
Parameters
Type |
Name |
Description |
System.Int32 |
v |
|
float3x3(Single)
Constructs a float3x3 matrix from a single float value by assigning it to every component.
Declaration
Parameters
Type |
Name |
Description |
System.Single |
v |
|
float3x3(Single, Single, Single, Single, Single, Single, Single, Single, Single)
Constructs a float3x3 matrix from 9 float values given in row-major order.
Declaration
public float3x3(float m00, float m01, float m02, float m10, float m11, float m12, float m20, float m21, float m22)
Parameters
Type |
Name |
Description |
System.Single |
m00 |
|
System.Single |
m01 |
|
System.Single |
m02 |
|
System.Single |
m10 |
|
System.Single |
m11 |
|
System.Single |
m12 |
|
System.Single |
m20 |
|
System.Single |
m21 |
|
System.Single |
m22 |
|
float3x3(UInt32)
Constructs a float3x3 matrix from a single uint value by converting it to float and assigning it to every component.
Declaration
Parameters
Type |
Name |
Description |
System.UInt32 |
v |
|
float3x3(bool3x3)
Constructs a float3x3 matrix from a bool3x3 matrix by componentwise conversion.
Declaration
public float3x3(bool3x3 v)
Parameters
float3x3(double3x3)
Constructs a float3x3 matrix from a double3x3 matrix by componentwise conversion.
Declaration
public float3x3(double3x3 v)
Parameters
float3x3(float3, float3, float3)
Constructs a float3x3 matrix from three float3 vectors.
Declaration
public float3x3(float3 c0, float3 c1, float3 c2)
Parameters
float3x3(int3x3)
Constructs a float3x3 matrix from a int3x3 matrix by componentwise conversion.
Declaration
public float3x3(int3x3 v)
Parameters
Type |
Name |
Description |
int3x3 |
v |
|
float3x3(quaternion)
Constructs a float3x3 matrix from a unit quaternion.
Declaration
public float3x3(quaternion q)
Parameters
float3x3(uint3x3)
Constructs a float3x3 matrix from a uint3x3 matrix by componentwise conversion.
Declaration
public float3x3(uint3x3 v)
Parameters
Fields
c0
Declaration
Field Value
c1
Declaration
Field Value
c2
Declaration
Field Value
identity
float3x3 identity transform.
Declaration
public static readonly float3x3 identity
Field Value
zero
Declaration
public static readonly float3x3 zero
Field Value
Properties
Item[Int32]
Returns the float3 element at a specified index.
Declaration
public float3 this[int index] { get; }
Parameters
Type |
Name |
Description |
System.Int32 |
index |
|
Property Value
Methods
AxisAngle(float3, Single)
Returns a float3x3 matrix representing a rotation around a unit axis by an angle in radians.
The rotation direction is clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 AxisAngle(float3 axis, float angle)
Parameters
Type |
Name |
Description |
float3 |
axis |
|
System.Single |
angle |
|
Returns
Equals(Object)
Returns true if the float3x3 is equal to a given float3x3, false otherwise.
Declaration
public override bool Equals(object o)
Parameters
Type |
Name |
Description |
System.Object |
o |
|
Returns
Type |
Description |
System.Boolean |
|
Overrides
System.ValueType.Equals(System.Object)
Equals(float3x3)
Returns true if the float3x3 is equal to a given float3x3, false otherwise.
Declaration
public bool Equals(float3x3 rhs)
Parameters
Returns
Type |
Description |
System.Boolean |
|
Euler(Single, Single, Single, math.RotationOrder)
Returns a float3x3 rotation matrix constructed by first performing 3 rotations around the principal axes in a given order.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
When the rotation order is known at compile time, it is recommended for performance reasons to use specific
Euler rotation constructors such as EulerZXY(...).
Declaration
public static float3x3 Euler(float x, float y, float z, math.RotationOrder order = math.RotationOrder.ZXY)
Parameters
Type |
Name |
Description |
System.Single |
x |
The rotation angle around the x-axis in radians.
|
System.Single |
y |
The rotation angle around the y-axis in radians.
|
System.Single |
z |
The rotation angle around the z-axis in radians.
|
math.RotationOrder |
order |
The order in which the rotations are applied.
|
Returns
Euler(float3, math.RotationOrder)
Returns a float3x3 rotation matrix constructed by first performing 3 rotations around the principal axes in a given order.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
When the rotation order is known at compile time, it is recommended for performance reasons to use specific
Euler rotation constructors such as EulerZXY(...).
Declaration
public static float3x3 Euler(float3 xyz, math.RotationOrder order = math.RotationOrder.ZXY)
Parameters
Type |
Name |
Description |
float3 |
xyz |
A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.
|
math.RotationOrder |
order |
The order in which the rotations are applied.
|
Returns
EulerXYZ(Single, Single, Single)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the x-axis, then the y-axis and finally the z-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerXYZ(float x, float y, float z)
Parameters
Type |
Name |
Description |
System.Single |
x |
The rotation angle around the x-axis in radians.
|
System.Single |
y |
The rotation angle around the y-axis in radians.
|
System.Single |
z |
The rotation angle around the z-axis in radians.
|
Returns
EulerXYZ(float3)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the x-axis, then the y-axis and finally the z-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerXYZ(float3 xyz)
Parameters
Type |
Name |
Description |
float3 |
xyz |
A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.
|
Returns
EulerXZY(Single, Single, Single)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the x-axis, then the z-axis and finally the y-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerXZY(float x, float y, float z)
Parameters
Type |
Name |
Description |
System.Single |
x |
The rotation angle around the x-axis in radians.
|
System.Single |
y |
The rotation angle around the y-axis in radians.
|
System.Single |
z |
The rotation angle around the z-axis in radians.
|
Returns
EulerXZY(float3)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the x-axis, then the z-axis and finally the y-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerXZY(float3 xyz)
Parameters
Type |
Name |
Description |
float3 |
xyz |
A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.
|
Returns
EulerYXZ(Single, Single, Single)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerYXZ(float x, float y, float z)
Parameters
Type |
Name |
Description |
System.Single |
x |
The rotation angle around the x-axis in radians.
|
System.Single |
y |
The rotation angle around the y-axis in radians.
|
System.Single |
z |
The rotation angle around the z-axis in radians.
|
Returns
EulerYXZ(float3)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the y-axis, then the x-axis and finally the z-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerYXZ(float3 xyz)
Parameters
Type |
Name |
Description |
float3 |
xyz |
A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.
|
Returns
EulerYZX(Single, Single, Single)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerYZX(float x, float y, float z)
Parameters
Type |
Name |
Description |
System.Single |
x |
The rotation angle around the x-axis in radians.
|
System.Single |
y |
The rotation angle around the y-axis in radians.
|
System.Single |
z |
The rotation angle around the z-axis in radians.
|
Returns
EulerYZX(float3)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the y-axis, then the z-axis and finally the x-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerYZX(float3 xyz)
Parameters
Type |
Name |
Description |
float3 |
xyz |
A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.
|
Returns
EulerZXY(Single, Single, Single)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
This is the default order rotation order in Unity.
Declaration
public static float3x3 EulerZXY(float x, float y, float z)
Parameters
Type |
Name |
Description |
System.Single |
x |
The rotation angle around the x-axis in radians.
|
System.Single |
y |
The rotation angle around the y-axis in radians.
|
System.Single |
z |
The rotation angle around the z-axis in radians.
|
Returns
EulerZXY(float3)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the z-axis, then the x-axis and finally the y-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
This is the default order rotation order in Unity.
Declaration
public static float3x3 EulerZXY(float3 xyz)
Parameters
Type |
Name |
Description |
float3 |
xyz |
A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.
|
Returns
EulerZYX(Single, Single, Single)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the z-axis, then the y-axis and finally the x-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerZYX(float x, float y, float z)
Parameters
Type |
Name |
Description |
System.Single |
x |
The rotation angle around the x-axis in radians.
|
System.Single |
y |
The rotation angle around the y-axis in radians.
|
System.Single |
z |
The rotation angle around the z-axis in radians.
|
Returns
EulerZYX(float3)
Returns a float3x3 rotation matrix constructed by first performing a rotation around the z-axis, then the y-axis and finally the x-axis.
All rotation angles are in radians and clockwise when looking along the rotation axis towards the origin.
Declaration
public static float3x3 EulerZYX(float3 xyz)
Parameters
Type |
Name |
Description |
float3 |
xyz |
A float3 vector containing the rotation angles around the x-, y- and z-axis measures in radians.
|
Returns
GetHashCode()
Returns a hash code for the float3x3.
Declaration
public override int GetHashCode()
Returns
Type |
Description |
System.Int32 |
|
Overrides
System.ValueType.GetHashCode()
LookRotation(float3, float3)
Returns a float3x3 view rotation matrix given a unit length forward vector and a unit length up vector.
The two input vectors are assumed to be unit length and not collinear.
If these assumptions are not met use float3x3.LookRotationSafe instead.
Declaration
public static float3x3 LookRotation(float3 forward, float3 up)
Parameters
Returns
LookRotationSafe(float3, float3)
Returns a float3x3 view rotation matrix given a forward vector and an up vector.
The two input vectors are not assumed to be unit length.
If the magnitude of either of the vectors is so extreme that the calculation cannot be carried out reliably or the vectors are collinear,
the identity will be returned instead.
Declaration
public static float3x3 LookRotationSafe(float3 forward, float3 up)
Parameters
Returns
RotateX(Single)
Returns a float4x4 matrix that rotates around the x-axis by a given number of radians.
Declaration
public static float3x3 RotateX(float angle)
Parameters
Type |
Name |
Description |
System.Single |
angle |
The clockwise rotation angle when looking along the x-axis towards the origin in radians.
|
Returns
RotateY(Single)
Returns a float4x4 matrix that rotates around the y-axis by a given number of radians.
Declaration
public static float3x3 RotateY(float angle)
Parameters
Type |
Name |
Description |
System.Single |
angle |
The clockwise rotation angle when looking along the y-axis towards the origin in radians.
|
Returns
RotateZ(Single)
Returns a float4x4 matrix that rotates around the z-axis by a given number of radians.
Declaration
public static float3x3 RotateZ(float angle)
Parameters
Type |
Name |
Description |
System.Single |
angle |
The clockwise rotation angle when looking along the z-axis towards the origin in radians.
|
Returns
Scale(Single)
Declaration
public static float3x3 Scale(float s)
Parameters
Type |
Name |
Description |
System.Single |
s |
|
Returns
Scale(Single, Single, Single)
Returns a float3x3 matrix representing a non-uniform axis scaling by x, y and z.
Declaration
public static float3x3 Scale(float x, float y, float z)
Parameters
Type |
Name |
Description |
System.Single |
x |
|
System.Single |
y |
|
System.Single |
z |
|
Returns
Scale(float3)
Returns a float3x3 matrix representing a non-uniform axis scaling by the components of the float3 vector v.
Declaration
public static float3x3 Scale(float3 v)
Parameters
Type |
Name |
Description |
float3 |
v |
|
Returns
ToString()
Returns a string representation of the float3x3.
Declaration
public override string ToString()
Returns
Type |
Description |
System.String |
|
Overrides
System.ValueType.ToString()
Returns a string representation of the float3x3 using a specified format and culture-specific format information.
Declaration
public string ToString(string format, IFormatProvider formatProvider)
Parameters
Type |
Name |
Description |
System.String |
format |
|
System.IFormatProvider |
formatProvider |
|
Returns
Type |
Description |
System.String |
|
Operators
Addition(Single, float3x3)
Returns the result of a componentwise addition operation on a float value and a float3x3 matrix.
Declaration
public static float3x3 operator +(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
Addition(float3x3, Single)
Returns the result of a componentwise addition operation on a float3x3 matrix and a float value.
Declaration
public static float3x3 operator +(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
Addition(float3x3, float3x3)
Returns the result of a componentwise addition operation on two float3x3 matrices.
Declaration
public static float3x3 operator +(float3x3 lhs, float3x3 rhs)
Parameters
Returns
Decrement(float3x3)
Returns the result of a componentwise decrement operation on a float3x3 matrix.
Declaration
public static float3x3 operator --(float3x3 val)
Parameters
Returns
Division(Single, float3x3)
Returns the result of a componentwise division operation on a float value and a float3x3 matrix.
Declaration
public static float3x3 operator /(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
Division(float3x3, Single)
Returns the result of a componentwise division operation on a float3x3 matrix and a float value.
Declaration
public static float3x3 operator /(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
Division(float3x3, float3x3)
Returns the result of a componentwise division operation on two float3x3 matrices.
Declaration
public static float3x3 operator /(float3x3 lhs, float3x3 rhs)
Parameters
Returns
Equality(Single, float3x3)
Returns the result of a componentwise equality operation on a float value and a float3x3 matrix.
Declaration
public static bool3x3 operator ==(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
Equality(float3x3, Single)
Returns the result of a componentwise equality operation on a float3x3 matrix and a float value.
Declaration
public static bool3x3 operator ==(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
Equality(float3x3, float3x3)
Returns the result of a componentwise equality operation on two float3x3 matrices.
Declaration
public static bool3x3 operator ==(float3x3 lhs, float3x3 rhs)
Parameters
Returns
Explicit(Boolean to float3x3)
Explicitly converts a single bool value to a float3x3 matrix by converting it to float and assigning it to every component.
Declaration
public static explicit operator float3x3(bool v)
Parameters
Type |
Name |
Description |
System.Boolean |
v |
|
Returns
Explicit(Double to float3x3)
Explicitly converts a single double value to a float3x3 matrix by converting it to float and assigning it to every component.
Declaration
public static explicit operator float3x3(double v)
Parameters
Type |
Name |
Description |
System.Double |
v |
|
Returns
Explicit(bool3x3 to float3x3)
Explicitly converts a bool3x3 matrix to a float3x3 matrix by componentwise conversion.
Declaration
public static explicit operator float3x3(bool3x3 v)
Parameters
Returns
Explicit(double3x3 to float3x3)
Explicitly converts a double3x3 matrix to a float3x3 matrix by componentwise conversion.
Declaration
public static explicit operator float3x3(double3x3 v)
Parameters
Returns
GreaterThan(Single, float3x3)
Returns the result of a componentwise greater than operation on a float value and a float3x3 matrix.
Declaration
public static bool3x3 operator>(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
GreaterThan(float3x3, Single)
Returns the result of a componentwise greater than operation on a float3x3 matrix and a float value.
Declaration
public static bool3x3 operator>(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
GreaterThan(float3x3, float3x3)
Returns the result of a componentwise greater than operation on two float3x3 matrices.
Declaration
public static bool3x3 operator>(float3x3 lhs, float3x3 rhs)
Parameters
Returns
GreaterThanOrEqual(Single, float3x3)
Returns the result of a componentwise greater or equal operation on a float value and a float3x3 matrix.
Declaration
public static bool3x3 operator >=(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
GreaterThanOrEqual(float3x3, Single)
Returns the result of a componentwise greater or equal operation on a float3x3 matrix and a float value.
Declaration
public static bool3x3 operator >=(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
GreaterThanOrEqual(float3x3, float3x3)
Returns the result of a componentwise greater or equal operation on two float3x3 matrices.
Declaration
public static bool3x3 operator >=(float3x3 lhs, float3x3 rhs)
Parameters
Returns
Implicit(Int32 to float3x3)
Implicitly converts a single int value to a float3x3 matrix by converting it to float and assigning it to every component.
Declaration
public static implicit operator float3x3(int v)
Parameters
Type |
Name |
Description |
System.Int32 |
v |
|
Returns
Implicit(Single to float3x3)
Implicitly converts a single float value to a float3x3 matrix by assigning it to every component.
Declaration
public static implicit operator float3x3(float v)
Parameters
Type |
Name |
Description |
System.Single |
v |
|
Returns
Implicit(UInt32 to float3x3)
Implicitly converts a single uint value to a float3x3 matrix by converting it to float and assigning it to every component.
Declaration
public static implicit operator float3x3(uint v)
Parameters
Type |
Name |
Description |
System.UInt32 |
v |
|
Returns
Implicit(int3x3 to float3x3)
Implicitly converts a int3x3 matrix to a float3x3 matrix by componentwise conversion.
Declaration
public static implicit operator float3x3(int3x3 v)
Parameters
Type |
Name |
Description |
int3x3 |
v |
|
Returns
Implicit(uint3x3 to float3x3)
Implicitly converts a uint3x3 matrix to a float3x3 matrix by componentwise conversion.
Declaration
public static implicit operator float3x3(uint3x3 v)
Parameters
Returns
Increment(float3x3)
Returns the result of a componentwise increment operation on a float3x3 matrix.
Declaration
public static float3x3 operator ++(float3x3 val)
Parameters
Returns
Inequality(Single, float3x3)
Returns the result of a componentwise not equal operation on a float value and a float3x3 matrix.
Declaration
public static bool3x3 operator !=(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
Inequality(float3x3, Single)
Returns the result of a componentwise not equal operation on a float3x3 matrix and a float value.
Declaration
public static bool3x3 operator !=(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
Inequality(float3x3, float3x3)
Returns the result of a componentwise not equal operation on two float3x3 matrices.
Declaration
public static bool3x3 operator !=(float3x3 lhs, float3x3 rhs)
Parameters
Returns
LessThan(Single, float3x3)
Returns the result of a componentwise less than operation on a float value and a float3x3 matrix.
Declaration
public static bool3x3 operator <(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
LessThan(float3x3, Single)
Returns the result of a componentwise less than operation on a float3x3 matrix and a float value.
Declaration
public static bool3x3 operator <(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
LessThan(float3x3, float3x3)
Returns the result of a componentwise less than operation on two float3x3 matrices.
Declaration
public static bool3x3 operator <(float3x3 lhs, float3x3 rhs)
Parameters
Returns
LessThanOrEqual(Single, float3x3)
Returns the result of a componentwise less or equal operation on a float value and a float3x3 matrix.
Declaration
public static bool3x3 operator <=(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
LessThanOrEqual(float3x3, Single)
Returns the result of a componentwise less or equal operation on a float3x3 matrix and a float value.
Declaration
public static bool3x3 operator <=(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
LessThanOrEqual(float3x3, float3x3)
Returns the result of a componentwise less or equal operation on two float3x3 matrices.
Declaration
public static bool3x3 operator <=(float3x3 lhs, float3x3 rhs)
Parameters
Returns
Modulus(Single, float3x3)
Returns the result of a componentwise modulus operation on a float value and a float3x3 matrix.
Declaration
public static float3x3 operator %(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
Modulus(float3x3, Single)
Returns the result of a componentwise modulus operation on a float3x3 matrix and a float value.
Declaration
public static float3x3 operator %(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
Modulus(float3x3, float3x3)
Returns the result of a componentwise modulus operation on two float3x3 matrices.
Declaration
public static float3x3 operator %(float3x3 lhs, float3x3 rhs)
Parameters
Returns
Multiply(Single, float3x3)
Returns the result of a componentwise multiplication operation on a float value and a float3x3 matrix.
Declaration
public static float3x3 operator *(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
Multiply(float3x3, Single)
Returns the result of a componentwise multiplication operation on a float3x3 matrix and a float value.
Declaration
public static float3x3 operator *(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
Multiply(float3x3, float3x3)
Returns the result of a componentwise multiplication operation on two float3x3 matrices.
Declaration
public static float3x3 operator *(float3x3 lhs, float3x3 rhs)
Parameters
Returns
Subtraction(Single, float3x3)
Returns the result of a componentwise subtraction operation on a float value and a float3x3 matrix.
Declaration
public static float3x3 operator -(float lhs, float3x3 rhs)
Parameters
Type |
Name |
Description |
System.Single |
lhs |
|
float3x3 |
rhs |
|
Returns
Subtraction(float3x3, Single)
Returns the result of a componentwise subtraction operation on a float3x3 matrix and a float value.
Declaration
public static float3x3 operator -(float3x3 lhs, float rhs)
Parameters
Type |
Name |
Description |
float3x3 |
lhs |
|
System.Single |
rhs |
|
Returns
Subtraction(float3x3, float3x3)
Returns the result of a componentwise subtraction operation on two float3x3 matrices.
Declaration
public static float3x3 operator -(float3x3 lhs, float3x3 rhs)
Parameters
Returns
UnaryNegation(float3x3)
Returns the result of a componentwise unary minus operation on a float3x3 matrix.
Declaration
public static float3x3 operator -(float3x3 val)
Parameters
Returns
UnaryPlus(float3x3)
Returns the result of a componentwise unary plus operation on a float3x3 matrix.
Declaration
public static float3x3 operator +(float3x3 val)
Parameters
Returns