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    Class MarsRecordingPlaybackModule

    Module that controls playback of a session recording Timeline in Simulation

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSettingsBase
    ScriptableSettingsBase<MarsRecordingPlaybackModule>
    EditorScriptableSettings<MarsRecordingPlaybackModule>
    MarsRecordingPlaybackModule
    Implements
    IModuleDependency<QuerySimulationModule>
    IModuleDependency<MARSSceneModule>
    IModuleDependency<SimulationRecordingManager>
    IModuleMarsUpdate
    IModuleBehaviorCallbacks
    IModule
    Inherited Members
    EditorScriptableSettings<MarsRecordingPlaybackModule>.instance
    ScriptableSettingsBase<MarsRecordingPlaybackModule>.k_HasCustomPath
    ScriptableSettingsBase<MarsRecordingPlaybackModule>.s_Instance
    ScriptableSettingsBase<MarsRecordingPlaybackModule>.Save(string)
    ScriptableSettingsBase<MarsRecordingPlaybackModule>.GetFilePath()
    ScriptableSettingsBase.k_PathExceptionMessage
    ScriptableSettingsBase.GetInstanceByType(Type)
    ScriptableSettingsBase.OnLoaded()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
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    Namespace: UnityEditor.MARS.Simulation
    Assembly: Unity.MARS.Editor.dll
    Syntax
    [ScriptableSettingsPath("Assets/MARS/UserSettings")]
    [MovedFrom("Unity.MARS.Recording")]
    public class MarsRecordingPlaybackModule : EditorScriptableSettings<MarsRecordingPlaybackModule>, IModuleDependency<QuerySimulationModule>, IModuleDependency<MARSSceneModule>, IModuleDependency<SimulationRecordingManager>, IModuleMarsUpdate, IModuleBehaviorCallbacks, IModule

    Fields

    AutoSyncTooltip

    Tooltip for when auto sync is enabled

    Declaration
    public const string AutoSyncTooltip = "When enabled, Simulation will automatically restart when the time in the session recording Timeline is changed"
    Field Value
    Type Description
    string

    Properties

    AutoSyncWithTimeChanges

    Whether Simulation should automatically restart when the time in the session recording Timeline is changed

    Declaration
    public bool AutoSyncWithTimeChanges { get; set; }
    Property Value
    Type Description
    bool

    IsRecordingAvailable

    Whether Simulation is currently using a session recording

    Declaration
    public bool IsRecordingAvailable { get; }
    Property Value
    Type Description
    bool

    IsRecordingPaused

    Whether there is an active session recording for Simulation and it is currently paused

    Declaration
    public bool IsRecordingPaused { get; }
    Property Value
    Type Description
    bool

    IsRecordingPlaying

    Whether the session recording for Simulation is currently playing

    Declaration
    public bool IsRecordingPlaying { get; }
    Property Value
    Type Description
    bool

    SyncEndTime

    The time at which Simulation finishes syncing with the Timeline. This is the time in the Timeline at the moment before Simulation automatically restarted.

    Declaration
    public double SyncEndTime { get; }
    Property Value
    Type Description
    double

    TimelineSyncProgress

    Progress of time while Simulation is syncing with the Timeline. This is a value between 0 and 1 where 0 means Simulation has just started syncing and time is 0, and 1 means Simulation is done syncing and time is SyncEndTime.

    Declaration
    public float TimelineSyncProgress { get; }
    Property Value
    Type Description
    float

    TimelineSyncState

    The state of Simulation in relation to the current time in the session recording Timeline

    Declaration
    public SimulationTimeSyncState TimelineSyncState { get; }
    Property Value
    Type Description
    SimulationTimeSyncState

    Events

    RecordingEndReached

    Called when recording playback has reached the end of the Timeline

    Declaration
    public event Action RecordingEndReached
    Event Type
    Type Description
    Action

    Implements

    Unity.XRTools.ModuleLoader.IModuleDependency<T>
    Unity.XRTools.ModuleLoader.IModuleDependency<T>
    Unity.XRTools.ModuleLoader.IModuleDependency<T>
    IModuleMarsUpdate
    Unity.XRTools.ModuleLoader.IModuleBehaviorCallbacks
    Unity.XRTools.ModuleLoader.IModule
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