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    Class MARSSceneModule

    Inheritance
    object
    Object
    ScriptableObject
    ScriptableSettingsBase
    ScriptableSettingsBase<MARSSceneModule>
    ScriptableSettings<MARSSceneModule>
    MARSSceneModule
    Implements
    IModuleBehaviorCallbacks
    IUsesCameraOffset
    IFunctionalitySubscriber<IProvidesCameraOffset>
    IFunctionalitySubscriber
    IModuleDependency<FunctionalityInjectionModule>
    IModule
    Inherited Members
    ScriptableSettings<MARSSceneModule>.instance
    ScriptableSettingsBase<MARSSceneModule>.k_HasCustomPath
    ScriptableSettingsBase<MARSSceneModule>.s_Instance
    ScriptableSettingsBase<MARSSceneModule>.Save(string)
    ScriptableSettingsBase<MARSSceneModule>.GetFilePath()
    ScriptableSettingsBase.k_PathExceptionMessage
    ScriptableSettingsBase.GetInstanceByType(Type)
    ScriptableSettingsBase.OnLoaded()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.InstantiateAsync<T>(T)
    Object.InstantiateAsync<T>(T, Transform)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int)
    Object.InstantiateAsync<T>(T, int, Transform)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion)
    Object.InstantiateAsync<T>(T, int, Transform, Vector3, Quaternion, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>)
    Object.InstantiateAsync<T>(T, int, Transform, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, CancellationToken)
    Object.InstantiateAsync<T>(T, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, Vector3, Quaternion, InstantiateParameters, CancellationToken)
    Object.InstantiateAsync<T>(T, int, ReadOnlySpan<Vector3>, ReadOnlySpan<Quaternion>, InstantiateParameters, CancellationToken)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Scene)
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    Object.Instantiate(Object, Transform, bool)
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    Object.Destroy(Object, float)
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    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
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    Object.FindSceneObjectsOfType(Type)
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    Object.FindObjectsOfType<T>()
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    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
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    Namespace: Unity.MARS.Settings
    Assembly: Unity.MARS.dll
    Syntax
    [ModuleBehaviorCallbackOrder(1073741823)]
    [ScriptableSettingsPath("Assets/MARS/Settings")]
    [MovedFrom("Unity.MARS")]
    public class MARSSceneModule : ScriptableSettings<MARSSceneModule>, IModuleBehaviorCallbacks, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber, IModuleDependency<FunctionalityInjectionModule>, IModule

    Properties

    BlockEnsureSession

    Do not automatically create a session when proxies are detected in the scene

    Declaration
    public bool BlockEnsureSession { get; set; }
    Property Value
    Type Description
    bool

    provider

    The functionality provider

    Declaration
    public IProvidesCameraOffset provider { get; set; }
    Property Value
    Type Description
    IProvidesCameraOffset

    simulateDiscovery

    When enabled and SimulateInPlayMode is enabled, the simulated discovery functionality island will be used.

    Declaration
    public bool simulateDiscovery { get; set; }
    Property Value
    Type Description
    bool

    simulateInPlaymode

    When enabled, the simulated environment will be added in play mode, and a simulation functionality island will be used.

    Declaration
    public bool simulateInPlaymode { get; set; }
    Property Value
    Type Description
    bool

    simulatedDiscoveryInPlayMode

    When enabled and SimulateInPlayMode is enabled, the simulated discovery functionality island will be used.

    Declaration
    public static bool simulatedDiscoveryInPlayMode { get; }
    Property Value
    Type Description
    bool

    Methods

    AddRuntimeSceneObjects(IEnumerable<object>)

    Add runtime objects to include when gathering functionality subscribers and providers from the MARS scene. This also updates the scene requirements in the MARS Session.

    Declaration
    public void AddRuntimeSceneObjects(IEnumerable<object> sceneObjects)
    Parameters
    Type Name Description
    IEnumerable<object> sceneObjects

    Collection of objects to include in the MARS scene

    Events

    BeforeSetupDefaultProviders

    Called right before default providers are setup. The list should be filled out with providers that you want this module to add before it sets up default providers.

    Declaration
    public event Action<List<IFunctionalityProvider>> BeforeSetupDefaultProviders
    Event Type
    Type Description
    Action<List<IFunctionalityProvider>>

    Implements

    Unity.XRTools.ModuleLoader.IModuleBehaviorCallbacks
    IUsesCameraOffset
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber
    Unity.XRTools.ModuleLoader.IModuleDependency<T>
    Unity.XRTools.ModuleLoader.IModule

    Extension Methods

    CameraOffsetExtensions.PoseToCameraSpace(IUsesCameraOffset, Pose, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.ApplyOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.GetCameraOffsetMatrix(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraPositionOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraScale(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraYawOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraPositionOffset(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.SetCameraScale(IUsesCameraOffset, float)
    IUsesCameraOffsetMethods.SetCameraYawOffset(IUsesCameraOffset, float)
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