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    Class LandmarkOutputPolygon

    Component that contains polygon data for a landmark. Also a source for calculating other landmarks from the polygon data.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LandmarkOutputPolygon
    PlaneLandmarksAction
    Implements
    ICalculateLandmarks
    ILandmarkOutput
    ISimulatable
    Inherited Members
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    Namespace: Unity.MARS.Landmarks
    Assembly: Unity.MARS.dll
    Syntax
    [MovedFrom("Unity.MARS")]
    public class LandmarkOutputPolygon : MonoBehaviour, ICalculateLandmarks, ILandmarkOutput, ISimulatable

    Properties

    AvailableLandmarkDefinitions

    A list of landmark definitions that this class can support.

    Declaration
    public virtual List<LandmarkDefinition> AvailableLandmarkDefinitions { get; }
    Property Value
    Type Description
    List<LandmarkDefinition>

    localVertices

    Declaration
    public List<Vector3> localVertices { get; }
    Property Value
    Type Description
    List<Vector3>

    pose

    Declaration
    public Pose pose { get; set; }
    Property Value
    Type Description
    Pose

    worldVertices

    Declaration
    public List<Vector3> worldVertices { get; }
    Property Value
    Type Description
    List<Vector3>

    Methods

    FireDataChangeEvent()

    Declaration
    protected void FireDataChangeEvent()

    GetLandmarkCalculation(LandmarkDefinition)

    Get an action that calculates a landmark with the given definition. If the landmark does not have the proper settings or output set up, it should return null

    Declaration
    public virtual Action<ILandmarkController> GetLandmarkCalculation(LandmarkDefinition definition)
    Parameters
    Type Name Description
    LandmarkDefinition definition

    The landmark definition to get the calculation for

    Returns
    Type Description
    Action<ILandmarkController>

    SetPolygonLocalSpace(List<Vector3>, Pose)

    Declaration
    public void SetPolygonLocalSpace(List<Vector3> newLocalVertices, Pose newPose)
    Parameters
    Type Name Description
    List<Vector3> newLocalVertices
    Pose newPose

    SetPolygonWorldSpace(List<Vector3>, Pose)

    Declaration
    public void SetPolygonWorldSpace(List<Vector3> newWorldVertices, Pose newPose)
    Parameters
    Type Name Description
    List<Vector3> newWorldVertices
    Pose newPose

    SetupLandmark(ILandmarkController)

    Called when a landmark is set to reference this source, or when the definition is changed. The source can use this to set the default starting properties and location for the landmark.

    Declaration
    public void SetupLandmark(ILandmarkController landmark)
    Parameters
    Type Name Description
    ILandmarkController landmark

    The landmark to setup.

    UpdateOutput()

    Called to apply the output data to the attached gameobject or scene. This is called by the landmark controller automatically after calling the source's calculation method.

    Declaration
    public void UpdateOutput()

    Events

    dataChanged

    This event can be invoked by the landmark source to indicate the source data has changed. By default, landmarks referencing this source will subscribe to this event and update.

    Declaration
    public event Action<ICalculateLandmarks> dataChanged
    Event Type
    Type Description
    Action<ICalculateLandmarks>

    Implements

    ICalculateLandmarks
    ILandmarkOutput
    ISimulatable

    Extension Methods

    CreateLandmarkMethods.CreateLandmarkAsChild(ICalculateLandmarks, LandmarkDefinition, Type)
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