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    Class PlaneLandmarksAction

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LandmarkOutputPolygon
    PlaneLandmarksAction
    Implements
    ICalculateLandmarks
    ILandmarkOutput
    IUsesMARSTrackableData<MRPlane>
    IUsesCameraOffset
    IFunctionalitySubscriber<IProvidesCameraOffset>
    IFunctionalitySubscriber
    ISpawnable
    IMatchAcquireHandler
    IMatchUpdateHandler
    IMatchLossHandler
    IAction
    ISimulatable
    Inherited Members
    LandmarkOutputPolygon.dataChanged
    LandmarkOutputPolygon.pose
    LandmarkOutputPolygon.worldVertices
    LandmarkOutputPolygon.localVertices
    LandmarkOutputPolygon.FireDataChangeEvent()
    LandmarkOutputPolygon.SetPolygonLocalSpace(List<Vector3>, Pose)
    LandmarkOutputPolygon.SetPolygonWorldSpace(List<Vector3>, Pose)
    LandmarkOutputPolygon.SetupLandmark(ILandmarkController)
    LandmarkOutputPolygon.UpdateOutput()
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.didStart
    MonoBehaviour.didAwake
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
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    Component.GetComponentsInChildren<T>(bool, List<T>)
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    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
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    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
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    Component.GetComponents(Type, List<Component>)
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    Component.SendMessage(string, object, SendMessageOptions)
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    Component.transform
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    Object.InstantiateAsync<T>(T)
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    Object.FindObjectsOfType(Type)
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    Object.FindObjectsByType(Type, FindObjectsSortMode)
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    Namespace: Unity.MARS.Landmarks
    Assembly: Unity.MARS.dll
    Syntax
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@2.0/manual/ReferenceGuideActions.html#plane-landmarks-action-planelandmarksaction")]
    [MonoBehaviourComponentMenu(typeof(PlaneLandmarksAction), "Action/Plane Landmarks")]
    [MovedFrom("Unity.MARS")]
    public class PlaneLandmarksAction : LandmarkOutputPolygon, ICalculateLandmarks, ILandmarkOutput, IUsesMARSTrackableData<MRPlane>, IUsesCameraOffset, IFunctionalitySubscriber<IProvidesCameraOffset>, IFunctionalitySubscriber, ISpawnable, IMatchAcquireHandler, IMatchUpdateHandler, IMatchLossHandler, IAction, ISimulatable

    Properties

    AvailableLandmarkDefinitions

    A list of landmark definitions that this class can support.

    Declaration
    public override List<LandmarkDefinition> AvailableLandmarkDefinitions { get; }
    Property Value
    Type Description
    List<LandmarkDefinition>
    Overrides
    LandmarkOutputPolygon.AvailableLandmarkDefinitions

    Methods

    GetLandmarkCalculation(LandmarkDefinition)

    Get an action that calculates a landmark with the given definition. If the landmark does not have the proper settings or output set up, it should return null

    Declaration
    public override Action<ILandmarkController> GetLandmarkCalculation(LandmarkDefinition definition)
    Parameters
    Type Name Description
    LandmarkDefinition definition

    The landmark definition to get the calculation for

    Returns
    Type Description
    Action<ILandmarkController>
    Overrides
    LandmarkOutputPolygon.GetLandmarkCalculation(LandmarkDefinition)

    OnMatchAcquire(QueryResult)

    Called when a query match has been found

    Declaration
    public void OnMatchAcquire(QueryResult queryResult)
    Parameters
    Type Name Description
    QueryResult queryResult

    Data associated with this event

    OnMatchDataChanged(QueryResult)

    Declaration
    protected void OnMatchDataChanged(QueryResult queryResult)
    Parameters
    Type Name Description
    QueryResult queryResult

    OnMatchDataLost(QueryResult)

    Declaration
    protected void OnMatchDataLost(QueryResult queryResult)
    Parameters
    Type Name Description
    QueryResult queryResult

    OnMatchLoss(QueryResult)

    Called when a query match has been lost

    Declaration
    public void OnMatchLoss(QueryResult queryResult)
    Parameters
    Type Name Description
    QueryResult queryResult

    Data associated with this event

    OnMatchUpdate(QueryResult)

    Called when a query match's data has updated

    Declaration
    public void OnMatchUpdate(QueryResult queryResult)
    Parameters
    Type Name Description
    QueryResult queryResult

    Data associated with this event

    Implements

    ICalculateLandmarks
    ILandmarkOutput
    IUsesMARSTrackableData<T>
    IUsesCameraOffset
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber<TProvider>
    Unity.XRTools.ModuleLoader.IFunctionalitySubscriber
    ISpawnable
    IMatchAcquireHandler
    IMatchUpdateHandler
    IMatchLossHandler
    IAction
    ISimulatable

    Extension Methods

    IUsesMARSTrackableDataGenericMethods.AddData<T>(IUsesMARSTrackableData<T>, int, T)
    IUsesMARSTrackableDataGenericMethods.AddOrUpdateData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.GetCollection<T>(IUsesMARSTrackableData<T>)
    IUsesMARSTrackableDataGenericMethods.GetIdValue<T>(IUsesMARSTrackableData<T>, int)
    IUsesMARSTrackableDataGenericMethods.RegisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    IUsesMARSTrackableDataGenericMethods.RemoveData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.UnregisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    CreateLandmarkMethods.CreateLandmarkAsChild(ICalculateLandmarks, LandmarkDefinition, Type)
    CameraOffsetExtensions.PoseToCameraSpace(IUsesCameraOffset, Pose, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyInverseOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.ApplyOffsetToDirection(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToPose(IUsesCameraOffset, Pose)
    IUsesCameraOffsetMethods.ApplyOffsetToPosition(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.ApplyOffsetToRotation(IUsesCameraOffset, Quaternion)
    IUsesCameraOffsetMethods.GetCameraOffsetMatrix(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraPositionOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraScale(IUsesCameraOffset)
    IUsesCameraOffsetMethods.GetCameraYawOffset(IUsesCameraOffset)
    IUsesCameraOffsetMethods.SetCameraPositionOffset(IUsesCameraOffset, Vector3)
    IUsesCameraOffsetMethods.SetCameraScale(IUsesCameraOffset, float)
    IUsesCameraOffsetMethods.SetCameraYawOffset(IUsesCameraOffset, float)
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