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    Namespace Unity.MARS.Actions

    Classes

    BodyExpressionAction

    Fires events when body poses are matched

    BuildSurfaceAction

    Creates a surface plane from the entity's plane data

    FaceAction

    Applies the position of a real world face to a target gameobject.

    FaceExpressionAction

    FaceExpressionEvent

    MatchAction

    MatchArgsEvent

    MatchBodyPoseAction

    Sets the pose of the rig of the referenced Animator to the matched pose.

    MatchResultEvent

    SetAlignedPoseAction

    Syncs the GameObject's position with the real world object and aligns the long side to the X-axis.

    SetPoseAction

    Sets the position of this GameObject to the position of the found real-world object.

    ShowChildrenInBoundsAction

    Enables any child objects that are within the planar bounds of the proxy.

    ShowChildrenOnTrackingAction

    StretchToExtentsAction

    An action that scales child content by the bounds of its matching AR Object

    TransformAction

    Base for action classes that change an object's transform Serves just to keep users from putting more than one of these on at at ime

    Enums

    SetPoseAction.AlignMode

    The mode that will the set pose action will use.

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