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    Class MatchBodyPoseAction

    Sets the pose of the rig of the referenced Animator to the matched pose.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    TransformAction
    MatchBodyPoseAction
    Implements
    IMatchLossHandler
    IMatchAcquireHandler
    IMatchUpdateHandler
    IAction
    ISimulatable
    IUsesMARSTrackableData<IMarsBody>
    IRequiresTraits
    Inherited Members
    TransformAction.Awake()
    TransformAction.OnDisable()
    TransformAction.ResetOnLoss
    TransformAction.OnMatchLoss(QueryResult)
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type, bool)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>(bool)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.MARS.Actions
    Assembly: Unity.MARS.dll
    Syntax
    [MonoBehaviourComponentMenu(typeof(MatchBodyPoseAction), "Action/Match Body Pose Action")]
    [HelpURL("https://docs.unity3d.com/Packages/com.unity.mars@1.6/manual/ReferenceGuideActions.html#body-expression-action-bodyexpressionaction")]
    public class MatchBodyPoseAction : TransformAction, IMatchLossHandler, IMatchAcquireHandler, IMatchUpdateHandler, IAction, ISimulatable, IUsesMARSTrackableData<IMarsBody>, IRequiresTraits

    Methods

    GetRequiredTraits()

    Get the TraitRequirements that are required by this object

    Declaration
    public TraitRequirement[] GetRequiredTraits()
    Returns
    Type Description
    TraitRequirement[]

    The required traits

    OnMatchAcquire(QueryResult)

    Called when a query match has been found

    Declaration
    public void OnMatchAcquire(QueryResult queryResult)
    Parameters
    Type Name Description
    QueryResult queryResult

    Data associated with this event

    OnMatchUpdate(QueryResult)

    Called when a query match's data has updated

    Declaration
    public void OnMatchUpdate(QueryResult queryResult)
    Parameters
    Type Name Description
    QueryResult queryResult

    Data associated with this event

    Implements

    IMatchLossHandler
    IMatchAcquireHandler
    IMatchUpdateHandler
    IAction
    ISimulatable
    IUsesMARSTrackableData<T>
    IRequiresTraits

    Extension Methods

    IUsesMARSTrackableDataGenericMethods.AddData<T>(IUsesMARSTrackableData<T>, int, T)
    IUsesMARSTrackableDataGenericMethods.AddOrUpdateData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.GetCollection<T>(IUsesMARSTrackableData<T>)
    IUsesMARSTrackableDataGenericMethods.GetIdValue<T>(IUsesMARSTrackableData<T>, int)
    IUsesMARSTrackableDataGenericMethods.RegisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
    IUsesMARSTrackableDataGenericMethods.RemoveData<T>(IUsesMARSTrackableData<T>, T)
    IUsesMARSTrackableDataGenericMethods.UnregisterProcessingJob<T>(IUsesMARSTrackableData<T>, ProcessingJobType)
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