Class CustomTrackedObjectAttribute
Indicates that the class is used to Track Property Variants for a particular Type.
Namespace: UnityEngine.Localization.PropertyVariants
Assembly: Unity.Localization.dll
Syntax
[AttributeUsage(AttributeTargets.Class)]
public class CustomTrackedObjectAttribute : Attribute
Examples
This shows how to create a custom TrackedObject to support the AudioSource component.
[Serializable]
[DisplayName("Audio Source")]
[CustomTrackedObject(typeof(AudioSource), false)]
public class TrackedAudioSource : TrackedObject
{
public override AsyncOperationHandle ApplyLocale(Locale variantLocale, Locale defaultLocale)
{
var audioClipProperty = GetTrackedProperty("m_audioClip");
if (audioClipProperty == null)
return default;
// Check if the Asset is stored in an Asset Table
if (audioClipProperty is LocalizedAssetProperty localizedAssetProperty &&
localizedAssetProperty.LocalizedObject is LocalizedAudioClip localizedAudioClip)
{
localizedAudioClip.LocaleOverride = variantLocale;
var loadHandle = localizedAudioClip.LoadAssetAsync();
if (loadHandle.IsDone)
AudioClipLoaded(loadHandle);
else
{
loadHandle.Completed += AudioClipLoaded;
return loadHandle;
}
}
// Check if the Asset is stored locally
else if (audioClipProperty is UnityObjectProperty localAssetProperty)
{
if (localAssetProperty.GetValue(variantLocale.Identifier, defaultLocale.Identifier, out var clip))
SetAudioClip(clip as AudioClip);
}
return default;
}
void AudioClipLoaded(AsyncOperationHandle<AudioClip> loadHandle)
{
SetAudioClip(loadHandle.Result);
}
void SetAudioClip(AudioClip clip)
{
var source = (AudioSource)Target;
source.Stop();
source.clip = clip;
if (clip != null)
source.Play();
}
public override bool CanTrackProperty(string propertyPath)
{
// We only care about the Audio clip
return propertyPath == "m_audioClip";
}
}
Constructors
Name | Description |
---|---|
CustomTrackedObjectAttribute(Type, bool) | Creates a new instance of a CustomTrackedObjectAttribute. |