docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class ProjectLocalePopupField

    Field to use to select a Locale from the project.

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    BindableElement
    BaseField<Locale>
    BasePopupField<Locale, Locale>
    PopupField<Locale>
    ProjectLocalePopupField
    Implements
    IEventHandler
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IResolvedStyle
    IBindable
    INotifyValueChanged<Locale>
    Inherited Members
    PopupField<Locale>.ussClassName
    PopupField<Locale>.labelUssClassName
    PopupField<Locale>.inputUssClassName
    PopupField<Locale>.SetValueWithoutNotify(Locale)
    PopupField<Locale>.formatSelectedValueCallback
    PopupField<Locale>.formatListItemCallback
    PopupField<Locale>.value
    PopupField<Locale>.index
    BasePopupField<Locale, Locale>.ussClassName
    BasePopupField<Locale, Locale>.textUssClassName
    BasePopupField<Locale, Locale>.arrowUssClassName
    BasePopupField<Locale, Locale>.labelUssClassName
    BasePopupField<Locale, Locale>.inputUssClassName
    BasePopupField<Locale, Locale>.SetValueWithoutNotify(Locale)
    BasePopupField<Locale, Locale>.ExecuteDefaultActionAtTarget(EventBase)
    BasePopupField<Locale, Locale>.textElement
    BasePopupField<Locale, Locale>.text
    BaseField<Locale>.noLabelVariantUssClassName
    BaseField<Locale>.labelDraggerVariantUssClassName
    BaseField<Locale>.rawValue
    BaseField<Locale>.labelElement
    BaseField<Locale>.label
    BindableElement.binding
    BindableElement.bindingPath
    VisualElement.disabledUssClassName
    VisualElement.ExecuteDefaultAction(EventBase)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.contentContainer
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.resolvedStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    Namespace: UnityEditor.Localization.UI
    Assembly: Unity.Localization.Editor.dll
    Syntax
    public class ProjectLocalePopupField : PopupField<Locale>, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IBindable, INotifyValueChanged<Locale>

    Constructors

    Name Description
    ProjectLocalePopupField()

    Creates a new instance of the field.

    Methods

    Name Description
    ExecuteDefaultActionAtTarget(EventBase)

    Supports pressing up and down to change selected Locale.

    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)