Class LocalizationEditorSettings
Provides methods for configuring Localization settings including tables and Locales.
Namespace: UnityEditor .Localization
Assembly: Unity.Localization.Editor.dll
Syntax
public class LocalizationEditorSettings
Properties
Name | Description |
---|---|
Active |
The Localization |
Editor |
Localization modification events that can be used when building editor components. |
Entry |
Adds a reference to a table entry in the Editor. |
Show |
During play mode, in the editor a menu can be shown to allow for quickly changing the Selected |
Table |
Adds a reference to a table in the Editor. |
Use |
When true the advanced Unity Search picker will be used when selecting Localized |
Use |
When true the advanced Unity Search picker will be used when selecting Localized |
Methods
Name | Description |
---|---|
Add |
Add the Locale so that it can be used by the Localization system. |
Create |
Creates a Asset |
Create |
Creates a Asset |
Create |
Creates a String |
Create |
Creates a String |
Create |
Creates a String |
Find |
If a table does not belong to a Localization |
Find |
Returns the Asset |
Get |
Returns a Asset |
Get |
Returns all Asset |
Get |
Returns the Localization |
Get |
Returns the Localization |
Get |
Returns the locale that matches the Locale |
Get |
Returns all Locale that are part of the Localization system and will be included in the player.
To Add Locales use Add |
Get |
Returns true if the table is marked for preloading. |
Get |
Returns all Pseudo |
Get |
Returns a String |
Get |
Returns all String |
Remove |
Removes the locale from the Localization system. |
Set |
Adds or Remove the preload flag for the selected table. |