Class LocalizedAssetTable
Provides runtime access to an AssetTable for the current selected Locale. When accessing multiple localized assets it may be more convenient to use a LocalizedAssetTable instead of multiple LocalizedAsset<TObject>. This will fetch the table on demand or provide a callback whenever the table has finished loading, such as when the selected locale was changed.
Inherited Members
Namespace: UnityEngine.Localization
Syntax
[Serializable]
public class LocalizedAssetTable : LocalizedTable<AssetTable, AssetTableEntry>
Properties
Database
Declaration
protected override LocalizedDatabase<AssetTable, AssetTableEntry> Database { get; }
Property Value
Type | Description |
---|---|
LocalizedDatabase<AssetTable, AssetTableEntry> |
Overrides
UnityEngine.Localization.LocalizedTable<UnityEngine.Localization.Tables.AssetTable, UnityEngine.Localization.Tables.AssetTableEntry>.Database