Namespace UnityEngine.Localization | Localization | 0.9.0-preview
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    Namespace UnityEngine.Localization

    Classes

    DisplayNameAttribute

    Indicates a custom name to be used when displayed in a list in the inspector.

    Locale

    A Locale represents a language. It supports regional variations and can be configured with an optional fallback Locale via metadata.

    LocalizedAsset<TObject>

    Used to reference a localized asset and provide an interface to loading and registering to changes. LocalizedReference

    LocalizedAssetTable

    Provides runtime access to an AssetTable for the current selected Locale. When accessing multiple localized assets it may be more convenient to use a LocalizedAssetTable instead of multiple LocalizedAsset<TObject>. This will fetch the table on demand or provide a callback whenever the table has finished loading, such as when the selected locale was changed.

    LocalizedAudioClip

    Holds a reference to an AssetTable and AssetTableEntry which references a AudioClip asset.

    LocalizedGameObject

    Holds a reference to an AssetTable and AssetTableEntry which references a GameObject asset/prefab.

    LocalizedReference

    A Localized Reference allows for referencing an entry inside of a specific LocalizationTable.

    LocalizedSprite

    Holds a reference to an AssetTable and AssetTableEntry which references a Sprite asset.

    LocalizedString

    A Localized String contains a reference to a StringTableEntry inside of a specific StringTable. This provides a centralized way to work with localized strings.

    LocalizedStringTable

    Provides runtime access to a StringTable for the current selected Locale. When accessing multiple localized strings it may be more convenient to use a LocalizedStringTable instead of multiple LocalizedString. This will fetch the table on demand or provide a callback whenever the table has finished loading, such as when the selected locale was changed.

    LocalizedTable<TTable, TEntry>

    A Localized Table allows for referencing a LocalizationTable at runtime.

    LocalizedTexture

    Holds a reference to an AssetTable and AssetTableEntry which references a Texture asset.

    Structs

    LocaleIdentifier

    The identifier containing the identification information for a language or regional variant.

    Interfaces

    IPreloadRequired

    Indicates that the class requires preloading during initialization before it is ready for use.

    Delegates

    LocalizedAsset<TObject>.ChangeHandler

    LocalizedString.ChangeHandler

    LocalizedTable<TTable, TEntry>.ChangeHandler

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