Class VirtualCameraDevice
A device used to control a virtual camera.
Inheritance
Inherited Members
Namespace: Unity.LiveCapture .VirtualCamera
Assembly: Unity.LiveCapture.VirtualCamera.dll
Syntax
[RequireComponent(typeof(FocusPlaneRenderer))]
[CreateDeviceMenuItem("Virtual Camera Device", 0)]
[HelpURL("https://docs.unity3d.com/Packages/com.unity.live-capture@4.0/manual/ref-component-virtual-camera-device.html")]
[DisallowMultipleComponent]
public class VirtualCameraDevice : CompanionAppDevice<IVirtualCameraClient>, ITimedDataSource, IRegistrable
Remarks
The virtual camera mimics the experience of using a real camera in a Unity scene. The connected client can
control most of the state, such as the camera pose and lens settings, but other features like autofocus need to
be computed in the editor as it needs to query the scene. The render from the virtual camera in the editor can
be streamed to the client to give visual feedback of the camera state, similar to a camera viewfinder.
A Virtual
Properties
Actor
Gets the Virtual
Declaration
public VirtualCameraActor Actor { get; set; }
Property Value
Type | Description |
---|---|
Virtual |
The assigned actor, or null if none is assigned. |
AnchorEnabled
Enables or disables anchoring.
Declaration
public bool AnchorEnabled { get; set; }
Property Value
Type | Description |
---|---|
bool |
AnchorSettings
The Anchor
Declaration
public AnchorSettings AnchorSettings { get; set; }
Property Value
Type | Description |
---|---|
Anchor |
AnchorTarget
The target to anchor to.
Declaration
public Transform AnchorTarget { get; set; }
Property Value
Type | Description |
---|---|
Transform |
BufferSize
The current buffer size.
Declaration
public int BufferSize { get; set; }
Property Value
Type | Description |
---|---|
int |
CameraBody
The Camera
Declaration
public CameraBody CameraBody { get; }
Property Value
Type | Description |
---|---|
Camera |
FrameRate
The number of data samples per second.
Declaration
public FrameRate FrameRate { get; }
Property Value
Type | Description |
---|---|
Frame |
Id
Get the unique identifier for this instance.
Declaration
public string Id { get; }
Property Value
Type | Description |
---|---|
string |
Remarks
The ID should not be null or empty, and is expected to remain constant for the life of the instance.
IsSynchronized
Signal to the data source whether it is being synchronized via Present
Declaration
public bool IsSynchronized { get; set; }
Property Value
Type | Description |
---|---|
bool |
Remarks
When true, the data source should disable its own update mechanism.
Lens
The Lens of the current device.
Declaration
public Lens Lens { get; set; }
Property Value
Type | Description |
---|---|
Lens |
LensAsset
The Lens
Declaration
public LensAsset LensAsset { get; set; }
Property Value
Type | Description |
---|---|
Lens |
LensIntrinsics
The Lens
Declaration
public LensIntrinsics LensIntrinsics { get; }
Property Value
Type | Description |
---|---|
Lens |
MaxBufferSize
The maximum size of the sample buffer, if limited.
Declaration
public int? MaxBufferSize { get; }
Property Value
Type | Description |
---|---|
int? |
MinBufferSize
The minimum size of the sample buffer, if limited.
Declaration
public int? MinBufferSize { get; }
Property Value
Type | Description |
---|---|
int? |
Offset
The time offset applied to sample timecodes, in frames.
Declaration
public FrameTime Offset { get; set; }
Property Value
Type | Description |
---|---|
Frame |
Remarks
The frame duration corresponds to the Frame
Origin
The position and rotation of the world's origin.
Declaration
public Pose Origin { get; }
Property Value
Type | Description |
---|---|
Pose |
Pose
The position and rotation of the current device in world coordinates.
Declaration
public Pose Pose { get; }
Property Value
Type | Description |
---|---|
Pose |
Synchronizer
The ISynchronizer controlling this source.
Declaration
public ISynchronizer Synchronizer { get; set; }
Property Value
Type | Description |
---|---|
ISynchronizer |
Remarks
In most cases you can simply implement this as an auto-property. The default synchronizer implementation
automatically assigns this property when you call Add
Methods
GetAssetName()
Gets the name used for the take asset name.
Declaration
protected override string GetAssetName()
Returns
Type | Description |
---|---|
string | The name of the asset. |
Overrides
IsReady()
Indicates whether a device is ready for recording.
Declaration
public override bool IsReady()
Returns
Type | Description |
---|---|
bool | true if ready for recording; otherwise, false. |
Overrides
LiveUpdate()
Override this method to update the device during live mode.
Declaration
protected override void LiveUpdate()
Overrides
Remarks
This method is called after the animation system execution and before the script's LateUpdate.
OnClientAssigned()
The device calls this method when a new client is assigned.
Declaration
protected override void OnClientAssigned()
Overrides
OnClientUnassigned()
The device calls this method when the client is unassigned.
Declaration
protected override void OnClientUnassigned()
Overrides
OnDisable()
This function is called when the behaviour becomes disabled.
Declaration
protected override void OnDisable()
Overrides
OnEnable()
This function is called when the object becomes enabled and active.
Declaration
protected override void OnEnable()
Overrides
OnRegisterLiveProperties(IPropertyPreviewer)
The device calls this method when a live performance starts and properties are about to change.
Declaration
protected override void OnRegisterLiveProperties(IPropertyPreviewer previewer)
Parameters
Type | Name | Description |
---|---|---|
IProperty |
previewer | The IProperty |
Overrides
OnShotChanged(Shot?)
The device calls this method when the shot has changed.
Declaration
protected override void OnShotChanged(Shot? shot)
Parameters
Overrides
OnStartRecording()
The device calls this method when a new recording started.
Declaration
protected override void OnStartRecording()
Overrides
PresentAt(FrameTimeWithRate)
Applies the data for a given timecode to the scene.
Declaration
public TimedSampleStatus PresentAt(FrameTimeWithRate presentTime)
Parameters
Type | Name | Description |
---|---|---|
Frame |
presentTime | The timecode to present. |
Returns
Type | Description |
---|---|
Timed |
A status representing the ability of the source to present at the requested timecode. |
TryGetBufferRange(out FrameTime, out FrameTime)
Gets the frame time of the newest and oldest samples buffered by the data source.
Declaration
public bool TryGetBufferRange(out FrameTime oldestSample, out FrameTime newestSample)
Parameters
Type | Name | Description |
---|---|---|
Frame |
oldestSample | The frame time of the oldest buffered sample, or default if there are no buffered samples. |
Frame |
newestSample | The frame time of the newest buffered sample, or default if there are no buffered samples. |
Returns
Remarks
The frame duration corresponds to the Frame
UpdateClient()
Called to send the device state to the client.
Declaration
public override void UpdateClient()
Overrides
UpdateDevice()
Updates the internal state of the device.
Declaration
protected override void UpdateDevice()
Overrides
Write(ITakeBuilder)
Stores the recording into a take using a ITake
Declaration
public override void Write(ITakeBuilder takeBuilder)
Parameters
Type | Name | Description |
---|---|---|
ITake |
takeBuilder | The take builder object. |