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    Class LiveCaptureDevice

    The base class for implementing a capture device. It provides a mechanism to record live data from a source and preview it in the scene.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    LiveCaptureDevice
    LiveStreamCaptureDevice
    MocapDevice<T>
    MocapGroup
    TransformCaptureDevice
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
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    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.destroyCancellationToken
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
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    Component.GetComponentsInChildren<T>(bool)
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    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
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    Object.Instantiate<T>(T)
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    Object.Destroy(Object, float)
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    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
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    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
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    Object.FindAnyObjectByType<T>()
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    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
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    Object.FindAnyObjectByType(Type)
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    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.LiveCapture
    Assembly: Unity.LiveCapture.dll
    Syntax
    [ExecuteAlways]
    [DisallowMultipleComponent]
    public abstract class LiveCaptureDevice : MonoBehaviour

    Properties

    IsRecording

    The recording state of the device.

    Declaration
    public bool IsRecording { get; }
    Property Value
    Type Description
    bool

    Methods

    IsReady()

    Indicates whether a device is ready for recording.

    Declaration
    public abstract bool IsReady()
    Returns
    Type Description
    bool

    true if ready for recording; otherwise, false.

    LiveUpdate()

    Override this method to update the device during live mode.

    Declaration
    protected virtual void LiveUpdate()
    Remarks

    This method is called after the animation system execution and before the script's LateUpdate.

    OnDisable()

    The device calls this method when the device is about to get disabled.

    Declaration
    protected virtual void OnDisable()
    Remarks

    If you override this method, call the base method in your implementation.

    OnEnable()

    The device calls this method when the device is about to get enabled.

    Declaration
    protected virtual void OnEnable()
    Remarks

    If you override this method, call the base method in your implementation.

    OnStartRecording()

    The device calls this method when a new recording started.

    Declaration
    protected virtual void OnStartRecording()

    OnStopRecording()

    The device calls this method when the ongoing recording stopped.

    Declaration
    protected virtual void OnStopRecording()

    Refresh()

    Updates the scene during edit mode.

    Declaration
    protected void Refresh()
    Remarks

    Call this method every time your device changes the scene. This method is only effective during edit mode.

    UpdateDevice()

    Updates the internal state of the device.

    Declaration
    protected virtual void UpdateDevice()

    Write(ITakeBuilder)

    Stores the recording into a take using a ITakeBuilder.

    Declaration
    public abstract void Write(ITakeBuilder takeBuilder)
    Parameters
    Type Name Description
    ITakeBuilder takeBuilder

    The take builder object.

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