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    Class PrefabInstanceCountCriterion

    Criterion for checking that a specific amount of prefab instances are created.

    Inheritance
    object
    Object
    ScriptableObject
    Criterion
    PrefabInstanceCountCriterion
    Inherited Members
    Criterion.CriterionCompleted
    Criterion.CriterionInvalidated
    Criterion.Completed
    Criterion.Invalidated
    Criterion.IsCompleted
    Criterion.ResetCompletionState()
    Criterion.isTesting
    Criterion.performedAtLeastOneEvaluationSinceTestingStarted
    Criterion.UpdateCompletion()
    Criterion.CreateFutureObjectReference()
    Criterion.CreateFutureObjectReference(string)
    Criterion.UpdateFutureObjectReferenceNames()
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Tutorials.Core.Editor
    Assembly: Unity.Tutorials.Core.Editor.dll
    Syntax
    public class PrefabInstanceCountCriterion : Criterion

    Fields

    ComparisonMode

    The wanted comparison mode.

    Declaration
    [FormerlySerializedAs("comparisonMode")]
    public PrefabInstanceCountCriterion.InstanceCountComparison ComparisonMode
    Field Value
    Type Description
    PrefabInstanceCountCriterion.InstanceCountComparison

    InstanceCount

    The desired amount of instances.

    Declaration
    [Range(0, 100)]
    [FormerlySerializedAs("instanceCount")]
    public int InstanceCount
    Field Value
    Type Description
    int

    PrefabParent

    The prefab of instances we want to count.

    Declaration
    [FormerlySerializedAs("prefabParent")]
    public GameObject PrefabParent
    Field Value
    Type Description
    GameObject

    Methods

    AutoComplete()

    Auto-completes the criterion.

    Declaration
    public override bool AutoComplete()
    Returns
    Type Description
    bool

    True if the auto-completion succeeded.

    Overrides
    Criterion.AutoComplete()

    EvaluateCompletion()

    Evaluates if the criterion is completed.

    Declaration
    protected override bool EvaluateCompletion()
    Returns
    Type Description
    bool

    True if the prefab where created, false otherwise

    Overrides
    Criterion.EvaluateCompletion()

    GetFutureObjectReferences()

    Returns FutureObjectReference for this Criterion.

    Declaration
    protected override IEnumerable<FutureObjectReference> GetFutureObjectReferences()
    Returns
    Type Description
    IEnumerable<FutureObjectReference>

    The FutureObjectReference when it becomes available

    Overrides
    Criterion.GetFutureObjectReferences()

    OnValidate()

    Destroys unused future reference assets and updates future references.

    Declaration
    protected override void OnValidate()
    Overrides
    Criterion.OnValidate()

    StartTesting()

    Starts testing of the criterion.

    Declaration
    public override void StartTesting()
    Overrides
    Criterion.StartTesting()

    StopTesting()

    Stops testing of the criterion.

    Declaration
    public override void StopTesting()
    Overrides
    Criterion.StopTesting()
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