Class BuildStartedCriterion
Tests if a build has started.
Inherited Members
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Unity.Tutorials.Core.Editor
Assembly: Unity.Tutorials.Core.Editor.dll
Syntax
public class BuildStartedCriterion : Criterion
Methods
AutoComplete()
Auto-completes the criterion.
Declaration
public override bool AutoComplete()
Returns
Type | Description |
---|---|
bool | True if the auto-completion succeeded. |
Overrides
BuildPlayerCustomHandler(BuildPlayerOptions)
Used for BuildPlayerWindow.RegisterBuildPlayerHandler.
Declaration
public void BuildPlayerCustomHandler(BuildPlayerOptions options)
Parameters
Type | Name | Description |
---|---|---|
BuildPlayerOptions | options | The BuildPlayerOption of the requested build |
EvaluateCompletion()
Evaluates if the criterion is completed.
Declaration
protected override bool EvaluateCompletion()
Returns
Type | Description |
---|---|
bool | True if the build have started, false otherwise |
Overrides
StartTesting()
Starts testing of the criterion.
Declaration
public override void StartTesting()
Overrides
StopTesting()
Stops testing of the criterion.
Declaration
public override void StopTesting()