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    Class TutorialProjectSettings

    Controls start-up and initial settings and behavior of the tutorial project.

    Inheritance
    object
    Object
    ScriptableObject
    TutorialProjectSettings
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(string)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, bool)
    Object.FindObjectsByType(Type, FindObjectsSortMode)
    Object.FindObjectsByType(Type, FindObjectsInactive, FindObjectsSortMode)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectsByType<T>(FindObjectsSortMode)
    Object.FindObjectsOfType<T>(bool)
    Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
    Object.FindObjectOfType<T>()
    Object.FindObjectOfType<T>(bool)
    Object.FindFirstObjectByType<T>()
    Object.FindAnyObjectByType<T>()
    Object.FindFirstObjectByType<T>(FindObjectsInactive)
    Object.FindAnyObjectByType<T>(FindObjectsInactive)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindFirstObjectByType(Type)
    Object.FindAnyObjectByType(Type)
    Object.FindObjectOfType(Type, bool)
    Object.FindFirstObjectByType(Type, FindObjectsInactive)
    Object.FindAnyObjectByType(Type, FindObjectsInactive)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.Tutorials.Core.Editor
    Assembly: Unity.Tutorials.Core.Editor.dll
    Syntax
    public class TutorialProjectSettings : ScriptableObject

    Properties

    InitialCameraSettings

    Initial camera settings when the project is loaded for the first time.

    Declaration
    public SceneViewCameraSettings InitialCameraSettings { get; set; }
    Property Value
    Type Description
    SceneViewCameraSettings

    InitialScene

    Initial scene that is loaded when the project is started for the first time.

    Declaration
    public SceneAsset InitialScene { get; set; }
    Property Value
    Type Description
    SceneAsset

    Instance

    The singleton instance.

    Declaration
    public static TutorialProjectSettings Instance { get; set; }
    Property Value
    Type Description
    TutorialProjectSettings

    RestoreAssetsBackupOnTutorialReload

    If enabled, the original assets of the project are restored when a tutorial starts.

    Declaration
    public bool RestoreAssetsBackupOnTutorialReload { get; set; }
    Property Value
    Type Description
    bool

    RestoreDefaultAssetsOnTutorialReload

    If enabled, the original assets of the project are restored when a tutorial starts.

    Declaration
    [Obsolete("Will be removed in v4. Use RestoreAssetsBackupOnTutorialReload instead")]
    public bool RestoreDefaultAssetsOnTutorialReload { get; set; }
    Property Value
    Type Description
    bool

    TutorialStyle

    Style settings asset for the project. If no asset exists, a default asset will be used.

    Declaration
    public TutorialStyles TutorialStyle { get; set; }
    Property Value
    Type Description
    TutorialStyles

    WelcomePage

    The page shown in the welcome dialog when the project is started for the first time.

    Declaration
    public TutorialWelcomePage WelcomePage { get; set; }
    Property Value
    Type Description
    TutorialWelcomePage
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