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    Namespace DocCodeSamples.Tests

    Classes

    Example

    Example script demonstrating the quick-start workflow for reading actions.

    ExampleScript

    Example script exposing serialized action references.

    InteractionsExampleScript

    Example script demonstrating how to react to interactions on an action's callbacks.

    MyDevice

    Example custom device class using MyDeviceState as its state layout.

    MyExampleInteraction

    Example custom interaction that performs when an axis moves quickly from one extreme to the other.

    MyPlayerControls

    Example generated wrapper class for an .inputactions asset, as produced by Unity's Input Action Code Generator when "Generate C# Class" is enabled.

    MyPlayerScript

    Example script showing how to consume a C# class generated from an .inputactions asset via the "Generate C# Class" option.

    MyValueShiftProcessor

    MyValueShiftProcessorEditor

    Example custom Editor UI for MyValueShiftProcessor.

    Structs

    MyDeviceState

    Example state struct describing the memory layout of MyDevice.

    MyGamepadState

    Example state struct for a gamepad with a deadzone on each stick.

    MyPlayerControls.GameplayActions

    Accessor struct for the actions in the "gameplay" action map.

    Interfaces

    MyPlayerControls.IGameplayActions

    Callback interface for the actions in the "gameplay" action map.

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