Struct MyPlayerControls.GameplayActions
Accessor struct for the actions in the "gameplay" action map.
Namespace: DocCodeSamples.Tests
Assembly: Unity.InputSystem.DocCodeSamples.dll
Syntax
public struct MyPlayerControls.GameplayActions
Constructors
GameplayActions(MyPlayerControls)
Constructs the accessor for the given wrapper.
Declaration
public GameplayActions(MyPlayerControls wrapper)
Parameters
| Type | Name | Description |
|---|---|---|
| MyPlayerControls | wrapper | The MyPlayerControls instance to wrap. |
Properties
enabled
Whether the "gameplay" action map is currently enabled.
Declaration
public bool enabled { get; }
Property Value
| Type | Description |
|---|---|
| bool |
move
The "move" action.
Declaration
public InputAction move { get; }
Property Value
| Type | Description |
|---|---|
| InputAction |
use
The "use" action.
Declaration
public InputAction use { get; }
Property Value
| Type | Description |
|---|---|
| InputAction |
Methods
Disable()
Disables the "gameplay" action map.
Declaration
public void Disable()
Enable()
Enables the "gameplay" action map.
Declaration
public void Enable()
Get()
Returns the underlying "gameplay" action map.
Declaration
public InputActionMap Get()
Returns
| Type | Description |
|---|---|
| InputActionMap | The underlying action map. |
SetCallbacks(IGameplayActions)
Registers instance to receive callbacks for the actions
in the "gameplay" action map, replacing any previously registered instance.
Declaration
public void SetCallbacks(MyPlayerControls.IGameplayActions instance)
Parameters
| Type | Name | Description |
|---|---|---|
| MyPlayerControls.IGameplayActions | instance | Instance to register, or null to only unregister the current one. |
Operators
implicit operator InputActionMap(GameplayActions)
Implicitly converts to the underlying action map.
Declaration
public static implicit operator InputActionMap(MyPlayerControls.GameplayActions set)
Parameters
| Type | Name | Description |
|---|---|---|
| MyPlayerControls.GameplayActions | set | Accessor to convert. |
Returns
| Type | Description |
|---|---|
| InputActionMap | The underlying "gameplay" action map. |