Enum PlayerNotifications
Determines how the triggering of an action or other input-related events are relayed to other GameObjects.
Namespace: UnityEngine .InputSystem
Assembly: Unity.InputSystem.dll
Syntax
public enum PlayerNotifications
Fields
Name | Description |
---|---|
BroadcastMessages | Like Send |
InvokeCSharpEvents | Use plain C# callbacks. |
InvokeUnityEvents | Have a separate UnityEvent for each notification. Allows wiring up target methods to invoke such that the connection is persisted in Unity serialized data. See action |
SendMessages | Use Send The message name will be the name of the action (e.g. "Jump"; it will not include the action map name),
and the object will be the Player If the notification is for an action that was triggered, Send |