docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Struct InputEventListener

    Wraps around mechanisms for listening in on the InputEvent stream made available through onEvent.

    Implements
    IObservable<InputEventPtr>
    Inherited Members
    ValueType.Equals(object)
    ValueType.GetHashCode()
    ValueType.ToString()
    Namespace: UnityEngine.InputSystem.LowLevel
    Assembly: Unity.InputSystem.dll
    Syntax
    public struct InputEventListener : IObservable<InputEventPtr>
    Remarks

    This struct can be used to add (operator +(InputEventListener, Action<InputEventPtr, InputDevice>)) or remove (operator -(InputEventListener, Action<InputEventPtr, InputDevice>)) callbacks directly to/from the event pipeline.

    Alternatively, it can be used as an IObservable to Subscribe(IObserver<InputEventPtr>) observers to the event stream. See Observable for extension methods to set up various observer mechanisms.

    InputSystem.onEvent
        .ForDevice(Mouse.current)
        .Call(evt =>
            {
                foreach (var control in evt.EnumerateChangedControls())
                    Debug.Log($"Control {control} on mouse has changed value");
            });

    Methods

    Subscribe(IObserver<InputEventPtr>)

    Subscribe an observer to the event pump.

    Declaration
    public IDisposable Subscribe(IObserver<InputEventPtr> observer)
    Parameters
    Type Name Description
    IObserver<InputEventPtr> observer

    Observer to be notified for each event.

    Returns
    Type Description
    IDisposable

    A handle to dispose of the subscription.

    Remarks

    The easiest way to subscribe is via the extension methods in Observable.

    // Subscribe.
    var subscription = InputSystem.onEvent.Call(e => Debug.Log("Event"));
    
    // Unsubscribe.
    subscription.Dispose();
    See Also
    onEvent

    Operators

    operator +(InputEventListener, Action<InputEventPtr, InputDevice>)

    Add a delegate to be called for each InputEvent that is processed by the Input System.

    Declaration
    public static InputEventListener operator +(InputEventListener _, Action<InputEventPtr, InputDevice> callback)
    Parameters
    Type Name Description
    InputEventListener _
    Action<InputEventPtr, InputDevice> callback

    A callback to call for each event.

    Returns
    Type Description
    InputEventListener

    The same listener instance.

    Remarks
    InputSystem.onEvent +=
        (eventPtr, device) =>
        {
            Debug.Log($"Event for {device}");
        };
    Exceptions
    Type Condition
    ArgumentNullException

    callback is null.

    See Also
    onEvent

    operator -(InputEventListener, Action<InputEventPtr, InputDevice>)

    Remove a delegate from InputEvent.

    Declaration
    public static InputEventListener operator -(InputEventListener _, Action<InputEventPtr, InputDevice> callback)
    Parameters
    Type Name Description
    InputEventListener _
    Action<InputEventPtr, InputDevice> callback

    A callback that was previously installed on onEvent.

    Returns
    Type Description
    InputEventListener

    The same listener instance.

    Remarks
    InputSystem.onEvent -= myDelegate;
    Exceptions
    Type Condition
    ArgumentNullException

    callback is null.

    See Also
    onEvent

    Implements

    IObservable<T>

    Extension Methods

    Observable.CallOnce<TValue>(IObservable<TValue>, Action<TValue>)
    Observable.CallOnce<TValue>(IObservable<TValue>, Action<TValue>)
    Observable.Call<TValue>(IObservable<TValue>, Action<TValue>)
    Observable.Call<TValue>(IObservable<TValue>, Action<TValue>)
    Observable.ForDevice(IObservable<InputEventPtr>, InputDevice)
    Observable.ForDevice<TDevice>(IObservable<InputEventPtr>)
    Observable.SelectMany<TSource, TResult>(IObservable<TSource>, Func<TSource, IEnumerable<TResult>>)
    Observable.SelectMany<TSource, TResult>(IObservable<TSource>, Func<TSource, IEnumerable<TResult>>)
    Observable.Select<TSource, TResult>(IObservable<TSource>, Func<TSource, TResult>)
    Observable.Select<TSource, TResult>(IObservable<TSource>, Func<TSource, TResult>)
    Observable.Take<TValue>(IObservable<TValue>, int)
    Observable.Take<TValue>(IObservable<TValue>, int)
    Observable.Where<TValue>(IObservable<TValue>, Func<TValue, bool>)
    Observable.Where<TValue>(IObservable<TValue>, Func<TValue, bool>)

    See Also

    onEvent

    Did you find this page useful? Please give it a rating:

    Thanks for rating this page!

    Report a problem on this page

    What kind of problem would you like to report?

    • This page needs code samples
    • Code samples do not work
    • Information is missing
    • Information is incorrect
    • Information is unclear or confusing
    • There is a spelling/grammar error on this page
    • Something else

    Thanks for letting us know! This page has been marked for review based on your feedback.

    If you have time, you can provide more information to help us fix the problem faster.

    Provide more information

    You've told us this page needs code samples. If you'd like to help us further, you could provide a code sample, or tell us about what kind of code sample you'd like to see:

    You've told us there are code samples on this page which don't work. If you know how to fix it, or have something better we could use instead, please let us know:

    You've told us there is information missing from this page. Please tell us more about what's missing:

    You've told us there is incorrect information on this page. If you know what we should change to make it correct, please tell us:

    You've told us this page has unclear or confusing information. Please tell us more about what you found unclear or confusing, or let us know how we could make it clearer:

    You've told us there is a spelling or grammar error on this page. Please tell us what's wrong:

    You've told us this page has a problem. Please tell us more about what's wrong:

    Thank you for helping to make the Unity documentation better!

    Your feedback has been submitted as a ticket for our documentation team to review.

    We are not able to reply to every ticket submitted.

    In This Article
    • Methods
      • Subscribe(IObserver<InputEventPtr>)
    • Operators
      • operator +(InputEventListener, Action<InputEventPtr, InputDevice>)
      • operator -(InputEventListener, Action<InputEventPtr, InputDevice>)
    • Implements
    • Extension Methods
    • See Also
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)