docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Configure actions

    Configuring an action covers all the ways an action can be set up, the controls it is bound to, and the ways it responds to signals from those controls.

    An action's configuration includes its types, bindings, controls, control schemes, and interactions, described in this section.

    Topic Description
    Action and control types Configure action and control types in the Actions Editor window.
    Bindings Connect an action and one or more controls identified by a control path.
    Controls Send values to the Input System with the buttons and sticks on a gamepad, the keys on a keyboard, and other devices.
    Control schemes Enable or disable different sets of bindings for your actions for different types of Devices.
    Interactions Interpret specific input patterns from controls that define action behavior
    Processors Apply processing to input values and return the result.

    Additional resources

    • Actions Editor references
    • Setting up input
    • Actions
    • User rebinding at runtime
    In This Article
    Back to top
    Copyright © 2026 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)