Struct InGameHintsActions.GameplayActions
Namespace: UnityEngine.InputSystem.Samples.InGameHints
Syntax
public struct GameplayActions
Constructors
GameplayActions(InGameHintsActions)
Declaration
public GameplayActions(InGameHintsActions wrapper)
Parameters
| Type | Name | Description |
|---|---|---|
| InGameHintsActions | wrapper |
Properties
Drop
Declaration
public InputAction Drop { get; }
Property Value
| Type | Description |
|---|---|
| InputAction |
enabled
Declaration
public bool enabled { get; }
Property Value
| Type | Description |
|---|---|
| Boolean |
Look
Declaration
public InputAction Look { get; }
Property Value
| Type | Description |
|---|---|
| InputAction |
Move
Declaration
public InputAction Move { get; }
Property Value
| Type | Description |
|---|---|
| InputAction |
PickUp
Declaration
public InputAction PickUp { get; }
Property Value
| Type | Description |
|---|---|
| InputAction |
Throw
Declaration
public InputAction Throw { get; }
Property Value
| Type | Description |
|---|---|
| InputAction |
Methods
Disable()
Declaration
public void Disable()
Enable()
Declaration
public void Enable()
Get()
Declaration
public InputActionMap Get()
Returns
| Type | Description |
|---|---|
| InputActionMap |
SetCallbacks(InGameHintsActions.IGameplayActions)
Declaration
public void SetCallbacks(InGameHintsActions.IGameplayActions instance)
Parameters
| Type | Name | Description |
|---|---|---|
| InGameHintsActions.IGameplayActions | instance |
Operators
Implicit(InGameHintsActions.GameplayActions to InputActionMap)
Declaration
public static implicit operator InputActionMap(InGameHintsActions.GameplayActions set)
Parameters
| Type | Name | Description |
|---|---|---|
| InGameHintsActions.GameplayActions | set |
Returns
| Type | Description |
|---|---|
| InputActionMap |