Enum PlayerNotifications
Determines how the triggering of an action or other input-related events are relayed to other GameObjects.
Namespace: UnityEngine.InputSystem
Syntax
public enum PlayerNotifications
Fields
Name | Description | Value |
---|---|---|
SendMessages | Use SendMessage to send a message to the GameObject that PlayerInput belongs to. |
0 |
BroadcastMessages | Like SendMessages but instead of using SendMessage, use BroadcastMessage. |
1 |
InvokeUnityEvents | 2 | |
InvokeCSharpEvents | 3 |