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    Struct GamepadState

    Default state layout for gamepads.

    Namespace: UnityEngine.InputSystem.LowLevel
    Syntax
    public struct GamepadState : IInputStateTypeInfo

    Constructors

    GamepadState(GamepadButton[])

    Declaration
    public GamepadState(params GamepadButton[] buttons)
    Parameters
    Type Name Description
    GamepadButton[] buttons

    Fields

    buttons

    Button bit mask.

    Declaration
    public uint buttons
    Field Value
    Type Description
    System.UInt32
    See Also
    GamepadButton

    leftStick

    Left stick position.

    Declaration
    public Vector2 leftStick
    Field Value
    Type Description
    Vector2

    leftTrigger

    Position of the left trigger.

    Declaration
    public float leftTrigger
    Field Value
    Type Description
    System.Single

    rightStick

    Right stick position.

    Declaration
    public Vector2 rightStick
    Field Value
    Type Description
    Vector2

    rightTrigger

    Position of the right trigger.

    Declaration
    public float rightTrigger
    Field Value
    Type Description
    System.Single

    Properties

    format

    Declaration
    public FourCC format { get; }
    Property Value
    Type Description
    FourCC
    Implements
    IInputStateTypeInfo.format

    kFormat

    Declaration
    public static FourCC kFormat { get; }
    Property Value
    Type Description
    FourCC

    Methods

    WithButton(GamepadButton, Boolean)

    Declaration
    public GamepadState WithButton(GamepadButton button, bool value = true)
    Parameters
    Type Name Description
    GamepadButton button
    System.Boolean value
    Returns
    Type Description
    GamepadState

    See Also

    Gamepad
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